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For someone who isnt expert on the mod, yes ofc its possible????
If I select a tool, and realize "oops thats not what I wanted to do"
Then its a mistake!
Good to know its in the works
ROFL
AAABBbbsolutely no way one could err in judgement.
https://steamuserimages-a.akamaihd.net/ugc/1695028153319241305/68A5C786F255363B3A479238ACFD96D917996FDA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Truly though, what really needs to happen is a universal undo function... that way all these modders don't have to make their own undos. Too many individual undos specific to each mod end up conflicting and causing unpredictable behavior. I think we're coming to a point where all of these mods that work symbiotically with each other need to be unified into one system.
Good idea, but doesn't work within the mod.
I think you'll find theres a reason it's that way, and the reason is it's pretty much the opposite of what you're saying. All the big mods with undo functions have taken eachother into account and put steps in place to stop them from conflicting with eachother. I doubt the mod authors would've done it this way if they could've just built off of Undo It!'s functionality for the last two years. Theres probably a technical limitation stopping them from doing it that way. In other games you need script extender frameworks to be able to do stuff like that.
We're coming to the point where what used to take several mods now only takes one (this mod is a prime example but also look at the new Tree Anarchy and Prop Anarchy mods) and the UI is condensing (Unified UI is amazing) but I'm not sure they have the resources to be able to make a universal undo that just works with all the mods.
With Prop Anarchy being developed and requiring a whole new base system for props, we might see the entire prop mod catalog get overhauled but it would be a huge effort to also overhaul all the network mods to work with a universal undo button. Everything would need to be updated