Arma 3
Drongos DYEL (carrying, logistics and interaction)
Some Suggestions/Feature Requests/Minor Bugs
Hi, I have some suggestions. I'm hoping some of these are feasible.

-Make it so if a placed object is a player, it'll immediately detach the player after you let go of them.
Currently, if you carry an incapacitated player (incapped with vanilla revive system) and place them on an object, such as carrying them to safety and moving them to an editor placed house or platform, they're soft-locked when they're revived because they're attached to the object.

-Use disableCollisionWith to disable collision between the player and any object they grab, and to disable collision between an object and any other object it is placed on. You can glitch movement and accelerate yourself if you take objects like stretchers and rotate them a certain way, and helicopter rotors can be snipped if you place a crate a wrong way within or on a helicopter. (which can be used to grief)

-Add CBA Addon Option toggles for the arrest feature, its chat/sound dialogue (as a separate option) and the grenade throwing enhancement. These can be intrusive wholly if other mods add similar functionality, and they can also be obstructive on a per-mission basis if missions weren't originally designed with these features in mind. (For example, I have newer Arma players in my group who're initially confused when the grenade throwing arc pops up because they hit the hotkey accidentally, I'd like the ability to disable it server wide, or to have it disabled by default)

-Also add a CBA Addon Option to blacklist props from being carried. For example, in one mission I have, players can actually grab environment objects like rocks or etc unless they're specifically set to have simulation disabled, which can be a problem if an object needs to have simulation enabled for other mission purposes.

-Add a "master toggle" option for the carrying functionality. It can be abused in dedicated arena PVP scenarios so it would be nice to turn it off entirely.

-Add a hotkey to move a restrained player/AI or a carried incapacitated player into a vehicle, just as a QOL feature and also to allow incapped players to be transported by vehicle without placing them on it physically.

Overall, this is an insanely great mod, I'm very thankful for it. It's become a centerpiece in many of my group's best moments. We've used it extensively, but these shortcomings make it an occasional hassle. Especially when carrying incapacitated players because I'll have to manually use the detach command to fix their movement if they're placed on an object and revived. I do really appreciate you for this mod and your work altogether though of course.
Last edited by ærømagnetica; 8 Nov, 2022 @ 7:26pm