tModLoader

tModLoader

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SumiVR 25 Jul, 2022 @ 1:53pm
Weird Background bug when using the bifrost
https://imgur.com/a/7ej7kTR

when i accessed the bifrost, the background screen goes black until i get to a certain height in the area. initially i thought it was a bug because i entered the dimension during a storm, but nope, it just keeps happening. and after i leave the bifrost, my game's UI screen gets bigger until i leave the world. is there a fix for it or i should just wait for any future updates?
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Showing 1-6 of 6 comments
Elzombi47 27 Jul, 2022 @ 10:55am 
Same here
Is that not how its supposed to look? For mine the sky is black all the way. Unless I go up to the sky then it becomes floating islands.
And same here though It makes my ui scale smaller. I play in 4K and edited the config file to 3.0 and it turns it to 1.0 every time causing me having to restart & re-edit.
It also occasionally crashes in full screen.

System.InvalidOperationException: Texture2D creation failed! Error Code: The parameter is incorrect. (0x80070057)
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98
at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 68
at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\RenderTarget2D.cs:line 165
at TerrariaOverhaul.Common.Decals.ChunkDecals.<>c__DisplayClass4_0.<OnInit>b__0() in TerrariaOverhaul\Common\Decals\ChunkDecals.cs:line 45
at Terraria.Main.ConsumeAllMainThreadActions() in tModLoader\Terraria\Main.cs:line 12616
at DMD<Terraria.Main::Update>(Main this, GameTime gameTime)
at ImproveGame.Common.Systems.NetPasswordSystem.CheckConnected(orig_Update orig, Main self, GameTime gameTime) in ImproveGame\Common\Systems\NetPasswordSystem.cs:line 18
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 541
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 883
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 414
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 234

This can also just my texture packs conflicting. I get the same error sometimes if I rejoin a world in fullscreen without restarting. Basically to avoid crashes I have to join world only once per launch.
Last edited by Observer Unit 0842; 27 Jul, 2022 @ 6:35pm
WR00M 28 Jul, 2022 @ 12:25am 
Same
Shogun_Sorrow 28 Jul, 2022 @ 4:08am 
Replicated this strange black backdrop as well when I first started playing. The Discord said that Subworld traveling is like that because the Subworld mod is unstable/not fully functional at the moment for the mod. You can only access the observatory.

I just wouldn't ever mess with the Bitfrost or the Subworld features at the moment. Pretty sure development is going to make their world independent from Subworlds if the problem persists.

Also I don't think the SA media on steam is active, but their Discord is much more active.
SumiVR 28 Jul, 2022 @ 2:58pm 
Originally posted by Shogun_Sorrow:
Replicated this strange black backdrop as well when I first started playing. The Discord said that Subworld traveling is like that because the Subworld mod is unstable/not fully functional at the moment for the mod. You can only access the observatory.

I just wouldn't ever mess with the Bitfrost or the Subworld features at the moment. Pretty sure development is going to make their world independent from Subworlds if the problem persists.

Also I don't think the SA media on steam is active, but their Discord is much more active.

i see, i mean, it's not like it's ever affecting my gameplay in the first place, as the mod is amazing and i'm playing it with Calamity, but it sure was bugging me, especially because last time, i wasn't having that bug afaik. but since it's something it can't be helped, then i'll just leave the bifrost be, especially because i didn't see much things to do there anyway.

Thank you for the input :reheart:
this a graphical glitches occuring when you playing a mod using bifrost then the screen goes black
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