Don't Starve Together

Don't Starve Together

CraftBlock - 3D Base Building
 This topic has been pinned, so it's probably important
Lily 2 Aug, 2021 @ 10:54pm
Bug Reporting
I didn't see a github link, so i think the next best place to report bugs would be in a steam discussion.

the most prominent bug (CRASH!) i see is that if you equip a backpack, and then close the inventory or equip some other body slot item, the game crashes hard. I should note that I am using the merged inventory thing.
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Showing 1-15 of 89 comments
Mero 3 Aug, 2021 @ 3:14am 
Also placing a Portable Crock Pot seems to crash the game
Portable Seasoning Station and Portable Grinding Mill have the same issue
Last edited by Mero; 3 Aug, 2021 @ 3:38am
Pickleplayer  [developer] 3 Aug, 2021 @ 5:01am 
Thanks for the reports! I'll look into these.
Closing the backpack is likely a mod incompatibility because I don't think I've had issues with that, but I'll double check
aart 3 Aug, 2021 @ 7:11am 
you can't place boats... at all
demonyte 3 Aug, 2021 @ 9:55am 
Some things like Berry Bushes have a colision box that you can't go through them (they act like a wall). Also when you click on some object to go to it from point A to point B (the targeted object, let's say chest is point B), auto walk don't work well, normally the character try to go around obstacles, but with this mod it just go into the obstacle and don't try to walk around it to the point B.
Things like manure, guano and rot is hard to put in chest, you mouse over a chest and chest have very very small colision model so is near impossible to interract with it, also with other things that has inventory (for example firepit and flingomatic). Not so big problem but is anoying.
Also have some troubles with planting stuff, if i try to plant some evergreens(pinecones), then i can plant all evergreens in the same point ignoring it's colision model (maybe with other plants also, didn't check yet) and then they grows above each other, it looks weird that flying tree.
When you walk through mobs you can easily push them, like they don't have any weight.
Now colision models are working weird, hope you will fix them. Make so plants are not affected, or less afected by this mechanics. Thanks for atention ^^
Mod is really cool that it adds brand new mechanics to the game, and hope that this mod will get more fixes and work to make it better.
Last edited by demonyte; 3 Aug, 2021 @ 11:00am
Pickleplayer  [developer] 3 Aug, 2021 @ 10:26am 
Originally posted by Aartyyy:
you can't place boats... at all
Really? Coulda swore I placed one just the other day... Do you have any other mods enabled?
Lily 3 Aug, 2021 @ 11:31am 
Originally posted by Pickleplayer:
Originally posted by Aartyyy:
you can't place boats... at all
Really? Coulda swore I placed one just the other day... Do you have any other mods enabled?
I am able to place boats. I second the mod notion!


Originally posted by Pickleplayer:
Thanks for the reports! I'll look into these.
Closing the backpack is likely a mod incompatibility because I don't think I've had issues with that, but I'll double check
keep in mind, I am using like, the setting that makes it so your backpack inventory is right below your regular one, like a controller's inventory. I understand if this is something you won't be able to fix until you do stuff about controller support :P
aart 3 Aug, 2021 @ 1:01pm 
Originally posted by Pickleplayer:
Originally posted by Aartyyy:
you can't place boats... at all
Really? Coulda swore I placed one just the other day... Do you have any other mods enabled?
well... i had insight, global positions, simple healthbar dst as server mods and the usual as client mods (eg. geometric placement, status annoucments, combined status) and i couldnt place boats... ill try placing a boat again
aart 3 Aug, 2021 @ 1:05pm 
Originally posted by Aartyyy:
Originally posted by Pickleplayer:
Really? Coulda swore I placed one just the other day... Do you have any other mods enabled?
well... i had insight, global positions, simple healthbar dst as server mods and the usual as client mods (eg. geometric placement, status annoucments, combined status) and i couldnt place boats... ill try placing a boat again
stiillll nope...
aart 3 Aug, 2021 @ 1:08pm 
Originally posted by Aartyyy:
Originally posted by Aartyyy:
well... i had insight, global positions, simple healthbar dst as server mods and the usual as client mods (eg. geometric placement, status annoucments, combined status) and i couldnt place boats... ill try placing a boat again
stiillll nope...
alright so... actually its a thing that the boats just needed slightly more space. bug fixed!
Pickleplayer  [developer] 3 Aug, 2021 @ 1:51pm 
Originally posted by SixFINGERS:
keep in mind, I am using like, the setting that makes it so your backpack inventory is right below your regular one, like a controller's inventory. I understand if this is something you won't be able to fix until you do stuff about controller support :P

Do you by chance have my first person mod enabled? I know that mod does not play nice with inventory mods at all, but Craftblock doesn't really do much with inventory
Pickleplayer  [developer] 3 Aug, 2021 @ 1:54pm 
Originally posted by demonyte:
Also when you click on some object to go to it from point A to point B (the targeted object, let's say chest is point B), auto walk don't work well, normally the character try to go around obstacles, but with this mod it just go into the obstacle and don't try to walk around it to the point B.
Unfortunately, I had to disable the AI pathfinding for this mod because it gets very confused when it sees itself standing on top of obstacles. It usually resulted in the pathfinding throwing itself off a roof because it sees the floor as an obstacle to be avoided. I don't think modders have access to the pathfinding, so I had to turn it off.

I'll have to look at the rest when I get home, but can you explain what you mean with the plant placement stuff? I think plant placement was generally unchanged from the default game, apart that you can now plant trees on any turf and in the air.
Vyuri 3 Aug, 2021 @ 4:16pm 
[00:53:58]: [string "../mods/workshop-2564518007/scripts/prefab_..."]:308: attempt to call global 'PreventCharacterCollisionsWithPlacedObjects' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2564518007/scripts/prefab_changes.lua:308 in (field) ondeploy (Lua) <293-310>
scripts/components/deployable.lua:113 in (method) Deploy (Lua) <107-121>
scripts/actions.lua:950 in (field) fn (Lua) <941-958>
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
scripts/entityscript.lua:1364 in (method) PerformBufferedAction (Lua) <1351-1374>
scripts/stategraphs/SGwilson.lua:5191 in (field) fn (Lua) <5185-5193>
scripts/stategraph.lua:572 in (method) UpdateState (Lua) <540-584>
scripts/stategraph.lua:611 in (upvalue) old_update (Lua) <603-631>

Crash when I placed walter's tent down.
Vyuri 3 Aug, 2021 @ 4:17pm 
Also, I noticed players and mobs will get stuck on stuff like trees, bushes, ect. now unlike vanilla. Is that intended?
Pickleplayer  [developer] 3 Aug, 2021 @ 4:29pm 
Originally posted by Vyuri:
Also, I noticed players and mobs will get stuck on stuff like trees, bushes, ect. now unlike vanilla. Is that intended?
It's an unfortunate side effect of the mod. I needed to disable most forms of pathfinding because trying to stand on any sort of elevated platforms would cause the AI to immediately walk off the edge because it sees the floor as an "obstacle" to avoid.
I've got a fix for Walter/Warly's custom placables, which will be uploaded soon
i desended a ladder on the ground, my game crashed
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