Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+10% faster movement speed on wearer
+20% faster spin up time
-30 less bullets per shot
what do you all think
i like this idea but maybe instead of less bullets it could have a something like 10% slower firing speed or 15%percent less damage
If it shoots one bullet, like a really large one that travels instantly and is actually a projectile instead of hitscan, that would be cool, though it would have to do more damage.
And no, you shoot faster.
+20% fire speed
-25% max primary ammo
-10% less damage
Pros
Silent spin up
No spin up time (like tomislav)
Heavy moves as fast as the class that is being hit
+ 50% accuracy
Cons
-25% damage (Think of how quickly a mini-gun kills a close range scout. It needs to do less damage to make the speed buff have any positives)
+15% ammo consumed (fires a constant laser, sorry)
No Random Crits
Some may say what's the point of giving a heavy speed if you take away is minigun damage? Well, we have the big bang in the works and it seems to be an OP shotgun if anything else based on the threads. So, Heavy bounces from class to class, killing while gaining ground faster than a normal heavy, then whips out shotgun when in close to deal massive damage. Combine with quick-fix medic for hours of fun with the whole mercenary family.
+Godmode while equipped
+72000 damage
+999999999999999999999 damage
+9999 health
+30000 faster move speed
-no random critz -10% more ammo used
Strange wep is avalabe at the relase
Maybe:
• -30% damage penalty
• fires a constant laser
• -25% movement speed while deployed
• -80% damage to buildings
• Disables sentries when you fire at them (but as soon as you stop the sentry immediately is back online)
Its a cool idea, but no laser weapon valve has put in uses ammo, rather they have the lengthy reload time (the Cow Mangler, Righteous Bison, and Pomson) maybe make the minigun have roughly the same firing time as a minigun with 100 bullets, then have to go through a long reload animation. That is the only way I can see this weapon as a laser weapon.
As for a different idea though, maybe it can be a much weaker variant of the minigun, but with a rage meter that can allow the heavy to deploy some kind of buff to nearby allies. So as far as stats go it would look something like this.
+10% faster Spin Up Time
Muffled - Reduced sound generated from spin up
+10% movement speed on wearer
-20% fire rate
-10% bullet spread
-10% Damage
Credit To Team - By hitting opponents with any weapon with the Valentina equiped, the heavy builds a rage meter, once the meter is deployed (it deploys upon spin up of valentina) the heavy exudes a health and ammo regenerating aura (roughly the same as if all allies in the vicinity had a level 1 dispenser following them around It can also be used to generate a stream of metal for engineers, but engineers taking metal drains the meter signifigantly faster)
The buff name can be changed, but the idea is that the Valentina is I guess a weaker tomislav, but the massive upside is that it works really well as a combo weapon as it provides a passive 10% movement speed increase, and when combined with the gloves of running urgently (or the incomplete space suit if those provide an interesting buff to the heavy's movement) and the Big Bang, the heavy can quickly cover ground, get behind snipers and the like, blast them with The Big Bang to kill them (or just use Valentina, point being it allows the heavy to ambush to gain the rage to power the buff) and then find a group of teammates in a firefight and activate the buff to give them the advantage
The stats are not set in stone obviously, these are just a rough concept, but I think the buff fits the space theme of the gun and the item set as a whole
Fires one large bullet
+50% damage
-50% ammo
While weapon is active:
-25% of incoming bullet damage
+25% of incoming explosive damage
just remove the damage and speed and its perfect in my retrospect, it should be like mad cow