Team Fortress 2

Team Fortress 2

Valentina
shnowshner 4 May, 2014 @ 2:57pm
Stats (ARCHIVED/OLD)
This section is outdated due to newest picture. Please refer to my other discussion page:
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Last edited by shnowshner; 17 May, 2014 @ 7:08am
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Showing 1-15 of 210 comments
luyan (Banned) 4 May, 2014 @ 3:02pm 
well the weapon seems more smaler so
+10% faster movement speed on wearer
+20% faster spin up time
-30 less bullets per shot
what do you all think
Last edited by luyan; 4 May, 2014 @ 3:02pm
mooles mun (Banned) 4 May, 2014 @ 3:04pm 
The minigun shoots 1 bullet per shot. Any less than that and you couldn't shoot at all. What did you mean by that? Slower firing speed? Also, it seems too much like the Tomislav.
Last edited by mooles mun; 4 May, 2014 @ 3:05pm
Flonky 4 May, 2014 @ 3:06pm 
Originally posted by Luyan7™:
well the weapon seems more smaler so
+10% faster movement speed on wearer
+20% faster spin up time
-30 less bullets per shot
what do you all think

i like this idea but maybe instead of less bullets it could have a something like 10% slower firing speed or 15%percent less damage
shnowshner 4 May, 2014 @ 3:06pm 
Originally posted by Miles Edgeworth:
The minigun shoots 1 bullet per shot. Any less than that and you couldn't shoot at all. What did you mean by that? Slower firing speed?

If it shoots one bullet, like a really large one that travels instantly and is actually a projectile instead of hitscan, that would be cool, though it would have to do more damage.

And no, you shoot faster.
grandembassy 4 May, 2014 @ 3:08pm 
The amount of ammo is greatly decreased, so
+20% fire speed
-25% max primary ammo
-10% less damage
TheTrashManatee 4 May, 2014 @ 3:10pm 
Try a 200 ammo minigun that grants a higher jump height and faster firing speed, also maybe reskin the bullets if possible :medicon:
Last edited by TheTrashManatee; 4 May, 2014 @ 3:10pm
grandembassy 4 May, 2014 @ 3:12pm 
Originally posted by Jett:
Try a 200 ammo minigun that grants a higher jump height and faster firing speed, also maybe reskin the bullets if possible :medicon:
I would not agree with you because of the length of the ammo chain. It looks so much smaller. The minigun does look lighter, so the jump part would make sense
I know it goes against the creator's wishes, but why not make it a Laser gun? You could make it like the tomislav in terms of spin up time and silent deployment, but when the laser hits an enemy class, heavy then moves as fast as that class. Just a thought, here are my stats

Pros
Silent spin up
No spin up time (like tomislav)
Heavy moves as fast as the class that is being hit
+ 50% accuracy

Cons
-25% damage (Think of how quickly a mini-gun kills a close range scout. It needs to do less damage to make the speed buff have any positives)
+15% ammo consumed (fires a constant laser, sorry)
No Random Crits

Some may say what's the point of giving a heavy speed if you take away is minigun damage? Well, we have the big bang in the works and it seems to be an OP shotgun if anything else based on the threads. So, Heavy bounces from class to class, killing while gaining ground faster than a normal heavy, then whips out shotgun when in close to deal massive damage. Combine with quick-fix medic for hours of fun with the whole mercenary family.
CUM_SOLDIER_3000 4 May, 2014 @ 3:47pm 
+6900% more likely to recieve Burning Team Captain drops while deployed
+Godmode while equipped
+72000 damage
Weirdfish03 4 May, 2014 @ 3:51pm 
+Godmode while equipped
+999999999999999999999 damage
+9999 health
+30000 faster move speed
shrek 4 May, 2014 @ 4:01pm 
+15 move speed when spinned up +30% faster fireing speed -30 damage +10% knock back
-no random critz -10% more ammo used

Strange wep is avalabe at the relase
Last edited by shrek; 4 May, 2014 @ 4:03pm
Uekyq 4 May, 2014 @ 4:09pm 
Honestly, because it is a space like weapon, I feel like it should shoot lasers.
Maybe:
• -30% damage penalty
• fires a constant laser
• -25% movement speed while deployed
• -80% damage to buildings
• Disables sentries when you fire at them (but as soon as you stop the sentry immediately is back online)
Clone 4 May, 2014 @ 4:13pm 
Originally posted by Cpt. Jack 63:
I know it goes against the creator's wishes, but why not make it a Laser gun? You could make it like the tomislav in terms of spin up time and silent deployment, but when the laser hits an enemy class, heavy then moves as fast as that class. Just a thought, here are my stats

Pros
Silent spin up
No spin up time (like tomislav)
Heavy moves as fast as the class that is being hit
+ 50% accuracy

Cons
-25% damage (Think of how quickly a mini-gun kills a close range scout. It needs to do less damage to make the speed buff have any positives)
+15% ammo consumed (fires a constant laser, sorry)
No Random Crits

Some may say what's the point of giving a heavy speed if you take away is minigun damage? Well, we have the big bang in the works and it seems to be an OP shotgun if anything else based on the threads. So, Heavy bounces from class to class, killing while gaining ground faster than a normal heavy, then whips out shotgun when in close to deal massive damage. Combine with quick-fix medic for hours of fun with the whole mercenary family.

Its a cool idea, but no laser weapon valve has put in uses ammo, rather they have the lengthy reload time (the Cow Mangler, Righteous Bison, and Pomson) maybe make the minigun have roughly the same firing time as a minigun with 100 bullets, then have to go through a long reload animation. That is the only way I can see this weapon as a laser weapon.

As for a different idea though, maybe it can be a much weaker variant of the minigun, but with a rage meter that can allow the heavy to deploy some kind of buff to nearby allies. So as far as stats go it would look something like this.

+10% faster Spin Up Time
Muffled - Reduced sound generated from spin up
+10% movement speed on wearer
-20% fire rate
-10% bullet spread
-10% Damage

Credit To Team - By hitting opponents with any weapon with the Valentina equiped, the heavy builds a rage meter, once the meter is deployed (it deploys upon spin up of valentina) the heavy exudes a health and ammo regenerating aura (roughly the same as if all allies in the vicinity had a level 1 dispenser following them around It can also be used to generate a stream of metal for engineers, but engineers taking metal drains the meter signifigantly faster)

The buff name can be changed, but the idea is that the Valentina is I guess a weaker tomislav, but the massive upside is that it works really well as a combo weapon as it provides a passive 10% movement speed increase, and when combined with the gloves of running urgently (or the incomplete space suit if those provide an interesting buff to the heavy's movement) and the Big Bang, the heavy can quickly cover ground, get behind snipers and the like, blast them with The Big Bang to kill them (or just use Valentina, point being it allows the heavy to ambush to gain the rage to power the buff) and then find a group of teammates in a firefight and activate the buff to give them the advantage

The stats are not set in stone obviously, these are just a rough concept, but I think the buff fits the space theme of the gun and the item set as a whole
Fires semi automatically
Fires one large bullet
+50% damage
-50% ammo

While weapon is active:

-25% of incoming bullet damage
+25% of incoming explosive damage
Last edited by BOY♂NEXT♂DOOR; 4 May, 2014 @ 4:16pm
level94836 4 May, 2014 @ 4:57pm 



Originally posted by Uekyq:
Honestly, because it is a space like weapon, I feel like it should shoot lasers.
Maybe:
• -30% damage penalty
• fires a constant laser
• -25% movement speed while deployed
• -80% damage to buildings
• Disables sentries when you fire at them (but as soon as you stop the sentry immediately is back online)
just remove the damage and speed and its perfect in my retrospect, it should be like mad cow
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