Team Fortress 2

Team Fortress 2

Valentina
Valentine-stats: ENTER!
at first' that thing is cool and valve should
really add this thing to TF2. k, now lets get to the important
thing: I think these whould fit:
+ 25% barrel spin fast(er)
+ 25% ammo on wearer (which is 50 bullets more)
+ 5% speed on wearer
- 5% accuracy
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Showing 1-15 of 125 comments
Snake Attack 5 May, 2014 @ 2:12am 
well? what do U think about that? :)
pacy_ 5 May, 2014 @ 2:18am 
How about
+25% accuracy
+75% faster weapon switch
Silent killer : does not make sound on spinup

-15% fire ressistance
Luke 5 May, 2014 @ 2:58am 
@Pacy_ Way too OP. More like

+20% Accuracy
-15% Damage
+25% Ammo
Silent killer
-20 Fire resistance
Suit Lass 5 May, 2014 @ 3:09am 
i think it would be..

+15% Accuracy
+20% Move speed on wearer
+Shoots Lazer beams (cause it's Star Wars themed)
-30% Dmg
-Barrel spinning slows down wearer -25%
+15% fire dmg vulnerability on wearer
Last edited by Suit Lass; 5 May, 2014 @ 3:10am
stubbystubby 5 May, 2014 @ 3:26am 
-99% accuracy
+100% faster spin up time
+500% damage
+500% ammo capacity
-Cannot be restocked by dispensers or ammo crates. Only resupply lockers.

(Star Wars jokes here)
SCSJ 5 May, 2014 @ 3:53am 
its great
Doctor Calico 5 May, 2014 @ 4:10am 
What I thought was that it functions the same as the Minigun, but with a different spinup and firing sound, and the description of:

Who said I could not fire a gun in space? Cowards.
Night_Rage 5 May, 2014 @ 4:18am 
Welp, Since its a star wars themed minigun, why not have something similar to a Overheating ammo supply. You use it to much, you have to cool it down, and theres no ammo. Accuracy really high, but the fire rate a little slower. :)?
TJ Sasquatch 5 May, 2014 @ 4:20am 
i think there should be no ammo but there is obviusly no spin up like the tomslav but i agree with night_rage it should have a desent cooldown rate
Lunchtime Zone 5 May, 2014 @ 4:57am 
I don't think we need to add Less Damage. We don't need another Tomislav.
Jouppi 5 May, 2014 @ 5:21am 
-50% Ammo capacity
+20% Faster spin up time
Autistic Whales 5 May, 2014 @ 5:26am 
Maybe since it is space themed you could have + 20% jump hight, and his minigun is silent and it has silent death BUT it has 10% less damage and it make switching weps and walking and reloding 10% slower.
Personally, I would like to see this gun compliment the big bang or other shotguns for heavy. I always use a default minigun and while the tomislav, brass beast, etc other miniguns bring a unique play style to the heavy, hasn't been one that helps a shotgun heavy out. I posted my stats in the first stats disscusion if y'all want to check them out. Again, just my opinion.
Pablei 5 May, 2014 @ 8:32am 
How about a high fire rate, a cooldown (infinite armor but it overheats fast due to the fire rate) and a precise firing that deals a 0,5s afterburn, but a slower spin up (weapon charge), and slightly lower damage to balance out the afterburn and fire rate.

Just my opinion, if anyone disagrees or wants to add something just tell me. I accept criticism.
Chrisy15 5 May, 2014 @ 8:54am 
how about it fires laser projectiles, has 100 shots, and a long reload time. Mabye then give it fire damage or something
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