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New Additions
New Item:
Energy Module
• When placed in the Exo-Mek MK2's inventory cuts energy consumption by 50%.
• Must be level 80 to be able to craft.
New Configs
DisableCombatModes=False *When "True" will disable all combat modes resulting in standard Exo-Mek fighting and harvesting. Adjusting the "DefaultDamageMulti" config will still affect damage done.
DisableAssaultMode=False
DisableSubdueMode=False
DisableHarvestMode=False *When this is disable enables the allowance for standard Exo-Mek harvesting.
Fixes
•(Hopeful fix)Bug where triggering the riding radial menu and leaving the exo-mek at the exact moment would cause the radial menu to be stuck, locking the player from doing anything.
•Assault Mode, Subdue Mode, and Harvest Mode will now be all auto-enabled/installed by default, will have the option to disable via config.
•Armor Upgrade III, Crafting recipe fixed.
Configs Being worked on:
DisableAllModes=False
DefaultIgnoreTargetsAddition=Blueprint'/Game/PrimalEarth/Dinos/Dodo/Dodo_Character_BP_Aberrant.Dodo_Character_BP_Aberrant' *Purely for example*
DisableAssaultMode=False
DisableSubdueMode=False
DisableHarvestMode=False
DefaultPlayerDamageMultiplier=1
DefaultTamedDamageMultiplier=1
DefaultWildDamageMultiplier=1
DefaultStructureDamageMultiplier=1
AssaultPlayerDamageMultiplier=1
AssaultTamedDamageMultiplier=1
AssaultWildDamageMultiplier=1
AssaultStructureDamageMultiplier=1
SubduePlayerDamageMultiplier=1
SubdueTamedDamageMultiplier=1
SubdueWildDamageMultiplier=1
SubduePlayerTorporMulti=0.2
SubdueTamedTorporMulti=0.5
SubdueWildTorporMulti=1
Note this post is subject to change.