XCOM 2
[WOTC] Covert Infiltration
Keras 12 Jan, 2022 @ 9:48am
How are you supposed to do infiltrations?
I'm running this mod as part of Odd's Season 7 collection and either I don't understand the design intent of these missions or some other mods in that collection make these mission massively OP. The only way of having any chance of surviving such a mission is to stealth to the objective, avoiding all contacts, do the hack and run for the extraction while throwing all the defensive deployables you can.
Whenever I engage a pod I instantly have all enemies on the map on me (12+ active at once) with additional reinforcements spawning quickly afterwards. All that while I'm limited to 4 soldiers (in the beginning). I'm considering restarting the campaign without this mod but wanted to make sure I'm not completely missing some important part that makes this work.
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The Ice Cream Man 20 Jan, 2022 @ 1:22pm 
What infiltration percentage are you reaching? I tend to aim for 250% to offset any negative sitreps and get some positive ones too.

If you don't have enough people on an infiltration mission, you can bring up to 6, but at a cost to the maximum infiltration percentage you can reach. It might also take longer, but I may just be mixing the infiltration system from this with the one from LWOTC.

That said, this mod shouldn't be instantly activating the entire map like how you describe. I'm also not seeing anything in the modlist that would activate the entire map either, so something funky might be happening here.
Keras 21 Jan, 2022 @ 10:01pm 
Both missions I did were of the "rescue someone from a cell" type. I havent seen Odd himself play such a mission type with infiltration but he mentioned at one point that infiltration missions with rescue a scientist are ridiculously difficult. So maybe it was just bad luck on my part that these were the first ones I got but it sounds like they are a bit over tuned.

If I remember correctly these missions had an alertness level. I'm not sure what that does exactly but I assume it's something similar than the mod yellow alert that is also part of the collection. It makes nearby pods run to your location after initiating a fight and when all pods spawn close together as they tend to do for me you very quickly get a lot of active enemies. Maybe both of those together just increase the response from non active pods to ridiculous levels. I have since restarted the campaign and deactivated both mods, maybe I'll try this again without yellow alert at some point.
Jaindoh 30 May, 2022 @ 7:21am 
I am also getting infiltration missions where five out of six of them are literally impossible. 250% infiltration, max positive sitreps no negatives... Start with no concealment, many advanced units, ridiculous unit count.

I am running the stack Beaglerush made for AdmiralBahroo and it's otherwise fine difficulty tuning... this is leaving me practically without the ability to get more scientists and engineers, since the primary way seems to be infiltration missions.

No idea how or where to alter the actual difficulty in terms of number of pods, pod composition, or starting concealment for these missions.
Last edited by Jaindoh; 30 May, 2022 @ 7:22am
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