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If you loose one or more high level soldiers on a mission where you can loose gear, consider restarting. Loosing upgrades and high ranking soldiers is one thing.
Permanently loosing weapons and armor when Alloys are critical is another thing entirely.
That being said, they are significantly tougher than the standard supply raids, and they're supposed to be, so to make it easier for yourself, get a relay built in one of the regions ASAP. This unlocks the mission chain that allows you to get the standard supply raids, they're much easier by comparison.
With those in mind, you should at the very least have some more alloys to work with. Failing that, consider some mods that allow enemies to drop alloys, like the CX Corpse mod.
As for the modded ones, the ability to act while still concealed depends a great deal on map layout and enemies. I kept getting literal walls of enemies with Advent beggining to pick up crates before I could get in the same zipcode as them.
And I'll look into that mod. If nothing else, since all armor produced at the alloy level is converted Advent Armor (Either actual or just because it requires a trooper corpse for Predator) and base Advent weapons are Mag/Plasma it makes sense to combine.
Thanks for the advice!
Which is just an unfortuneate side effect of the lost existing.
All comes down to me getting an unlucky pod distribution, and Podless meaning I have to face everyone either at the same time or in short order, making the missions I got not worth it to me.
Which is a me problem, not one with this mod.
The crate extraction missions are tough, but even taking a few crates can be worth it. You can simply grab some and immediately evac.
If you feel like the difficulty is ramping up too fast, there is a mod to delay that. By how much that should be done also depends on other mods. Especially weapon/item mods and new enemies.
Which difficulty mod is that? I saw one but it was incompatible with CI