Space Engineers

Space Engineers

[AaW] Planet Agaris with roads
GodsAnger 2 Oct, 2022 @ 3:45pm
Crash
Game loaded with 2 mods, Planet Agaris and Water Mod 3.0. Crash occurs when pasting the planet at 120km


2022-10-02 17:41:14.125 - Thread: 1 -> GC Memory: 2218.976 / 2218.976 MB
2022-10-02 17:41:14.140 - Thread: 33 -> Exception in render!

Exception: ParallelTasks.TaskException: An exception(s) was thrown while executing a task.
at ParallelTasks.DependencyBatch.Execute()
at VRage.Render11.Render.MyRenderScheduler.Execute()
at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
at VRageRender.MyRender11.DrawScene()
at VRageRender.MyRender11.FullDraw(Boolean draw)
at VRageRender.MyRender11.Draw(Boolean draw)
at VRageRender.ExternalApp.MyRenderThread.Draw()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
Task exception, inner exception 0:
System.NullReferenceException: Object reference not set to an instance of an object.
at VRageRender.MyBillboardRenderer.AddBatch(Int32 counter, Int32 offset, ISrvBindable prevTexture, MyTransparentMaterial prevMaterial)
at VRageRender.MyBillboardRenderer.GatherInternal(MyRenderContext rc)
at VRageRender.MyBillboardRenderer.Gather(MyRenderContext rc, Boolean immediateContext)
at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext)
at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery)
at ParallelTasks.DependencyBatch.ExecuteSingleJob()

2022-10-02 17:41:14.144 - Thread: 33 -> Additional information --
Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred(MyTransparentRendering@|FAIL_NotInitialized|Unknown|NotStarted )
Statistics: Scene:
Entities
Actors: 98
InstanceBuffers: 0
GPUEmitters: 0
Atmospheres: 8
Clouds: 41
DebugDrawMesh: 0
Videos: 0
Decals: 0
Billboards: 741

Actor Components
MyLightComponent: 15
MyRenderableComponent: 1
MyResourcePrioritizationComponent: 103
MyInstanceComponent: 11
MyRenderVoxelActor: 70
MyRotationAnimator: 0
MyThrustFlameAnimator: 0
MyVoxelCellComponent: 90
MyFoliageComponent: 0
MyTranslationAnimator: 0


2022-10-02 17:41:17.574 - Thread: 33 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at VRageRender.MyBillboardRenderer.AddBatch(Int32 counter, Int32 offset, ISrvBindable prevTexture, MyTransparentMaterial prevMaterial)
at VRageRender.MyBillboardRenderer.GatherInternal(MyRenderContext rc)
at VRageRender.MyBillboardRenderer.Gather(MyRenderContext rc, Boolean immediateContext)
at VRageRender.MyTransparentRendering.Render(MyRenderContext rc, MyList`1 lightList, Single flareIntensity, Boolean immediateContext)
at VRageRender.MyTransparentRendering.DoWork(MyCullQuery cullQuery)
at ParallelTasks.DependencyBatch.ExecuteSingleJob()
2022-10-02 17:41:17.574 - Thread: 33 -> Task Exception Stack:
at ParallelTasks.DependencyBatch.Execute()
at VRage.Render11.Render.MyRenderScheduler.Execute()
at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
at VRageRender.MyRender11.DrawScene()
at VRageRender.MyRender11.FullDraw(Boolean draw)
at VRageRender.MyRender11.Draw(Boolean draw)
at VRageRender.ExternalApp.MyRenderThread.Draw()
at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async)
at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
2022-10-02 17:41:17.574 - Thread: 33 -> Showing message
2022-10-02 17:41:18.753 - Thread: 33 ->
================================== CRASH INFO ==================================
AppVersion: 01_201_013
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: True
IsExperimental: True
ProcessRunTime: 1401
PCUCount: 0
IsHang: False
GCMemory: 2218
GCMemoryAllocated: 2218
HWAvailableMemory: 111684
ProcessPrivateMemory: 18822
AnalyticId: SE
================================== OFNI HSARC ==================================

2022-10-02 17:41:18.753 - Thread: 33 -> Log Closed
Last edited by GodsAnger; 2 Oct, 2022 @ 3:49pm
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Showing 1-3 of 3 comments
Misenfather 27 Nov, 2022 @ 4:07pm 
Is there a solution to this yet? I would really love to try these mods out, but my game keeps crashing when trying to spawn the planet
GodsAnger 27 Nov, 2022 @ 4:40pm 
Start up the game without water mod included, spawn planet, save/quit game, add water mod in when loading saved game.
RichDickPeter 8 Aug, 2024 @ 2:44pm 
I've tried to spawn this with water mod removed and I still get a graphics card crash I have 3060-12g.
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Showing 1-3 of 3 comments
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