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Why this bug happened:
In order to save on memory, Warhammer 2 doesn't load every animation of every unit that exists in the battle. It only loads the animations of the units it thinks it will need.
This is very good. You wouldn't want the game to load over 1,000 animations every battle.
Unfortunately, instead of just... loading the animations of the units actually in the battle.... it instead has a chart that it references by faction, and factions are authorized certain animations.
(The specific table for this is culture_to_battle_animation_tables_tables)
So it checks: Is Faction A in the battle? OK, load *every animation* Faction A is authorized to have.
The pirates in sea encounters belong to the faction wh2_dlc11_cst_vampire_coast. In the base game culture_to_battle_animation_tables_tables gives all the animations for Vampire Coast units to wh2_dlc11_cst_vampire_coast, and none of animations for other races' units. So I need to assign these animations from other factions to the wh2_dlc11_cst_vampire_coast faction so that it works.
For reasons beyond me (see: poor coding practices), Creative Assembly did not assign the Master Assassin hu17_dlc14_master_assassin_dual_claw or Eshin Sorcererhu17_skaven_eshin_staff_and_sword animations to the SKAVEN faction in this table. My best guess is that there is another programming rule in the game that governs the assignments that modders don't have access to, but defers to the faction animations chart. This makes sense: As part of the modding agreement Creative Assembly worked out with Games Workshop, Games Workshop reserves the right to be able to remove all modded units in the future. This gives them the option to remove the animation chart and mod units die while original units still work, I theorize.
So this has worked.... until it hasn't, right now. When I created a new entry in that table to give that animation to the Vampire Coast faction, the game only found that entry. It didn't also find another entry for the Skaven. Meaning that then only gave it to the Vampire Coast.
The fix is simple. Just add another entry for the animations to the Skaven faction.
But the fix should have never needed to happen.
Since these two animations belonged to DLC agents, I double-checked the animations of all other DLC units and agent units that this mod uses.
I also found that the Greenskins' snotling pumpwagon was missing their own animation rule, so I updated that as well.
I didn't see any others, so hopefully everything works as intended now.
Thanks again for the report. If you still encounter the bug, uninstall and reinstall the mod to make sure that you download the update, since Steam doesn't always push updates.