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- -25% damage to players
- -25% clip size
???
Cons: slower fireing speed
If shot blows up in mid air
80 damage base
No damage falloff
2 second detonation time
Gravitates toward buildings
25% larger blast radius
25% more damage to buildings
25% damage penalty to players
Doesn't detonate on impact
Pros
Rolling pipes only explode on contact
+30% Projectile speed (Rollers will roll to buildings if within 1.5 meters)
Cons
-25% Firing speed
-34% Clip size (3 Shots)
+100% max ammunition,
+50% walkspeed on wearer
Can destroy enemy projectiles
Crits on airborne enemies
damage ramps up over range
Either 2 sec det time, or explodes on contact with anything... I would say 1 sec det time tho.. not 2..
-20% base damage (normally deals ~100, so ~80 with this)
less likely to hit enemies, since it gravitates towards projectiles and buildings :P
-25% clip size
I think this would be a good stat card for this weapon.
This seems like a combination of too many ideas that either don't make sense or don't work together.
The extra movespeed seems tacked on for no reason.
Destroying enemy projectiles is only justified by being attracted to projectiles, which in itself is super bad. There are always projectiles flying everywhere in a Team Fortress match, aiming at anything would become impossible, and the clip size/reloadspeed/firing speed don't allow for 3/4ths of your shots being completely redirected by a stray rocket, especially considering you're trying to focus on a particular building
critting on airborne enemies has nothing to do with the rest of the weapon. why?
homes in on buildings..........of course
+33% range........................ some sentries are out in the open so yeah
-15% damage to players
-25% firing speed.....................no one likes a spamming demo
+35% range
If one explodes near others, they will detonate ina chain explosion. (for taking out buildings before they are repaired?)
-25% knockback
-15% damage to players
-10% movement speed while active weapon
+80% projectile speed
+20% fire rate
-25% damage
-No knockback
Level 1 - 100 Grenade Launcher
(+) Gravitates towards buildings, Ammo Boxes, and Building Gibs
(+) On building kill: +10% Blast Radius and +10% Damage Bonus (Vs PLayers AND Buildings)
(+) +22% Clip Size
(-) -20% Damage Penalty vs Players
(-) -30% Knockback
Level --- Grenade Launcher
+20% clip size
+If fired onto building: it shocks the building for 3 seconds before exploding
+If fired next to building: it pulls itself towards it, then explodes
-10% less damage
-20% firing speed
-If fired onto building: Shocks do no damage
-If fired next to building: It does -20% damage upon explosion
-No random criticals