RimWorld
Simple FX: Smoke
Patch for compatibility
Mod : Tribal Signal Fire / Tribal Signal Fire (Continued)

I took the example of the campfire by reducing the <particleSize> to 1.0
(I'm not an expert, it's possible that we can have a better rendering with other tag/value)

<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>Tribal Signal Fire</li> <li>Tribal Signal Fire (Continued)</li> </mods> <match Class="PatchOperationSequence"> <success>Always</success> <operations> <li Class="PatchOperationAdd"> <xpath>/Defs/ThingDef[defName="SignalFire"]/comps</xpath> <value> <li Class="Flecker.CompProperties_Smoker"> <particleSize>1.0</particleSize> </li> </value> </li> </operations> </match> </Operation> </Patch>
Последно редактиран от Erazil; 4 септ. 2021 в 14:58
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Owlchemist  [разработчик] 4 септ. 2021 в 21:35 
Nice work with this. I can add it to the mod next chance I get :D
Thanks , but most of the work is still done by you ^^
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