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sure!
there are two ways to add a patch: a) a local mod and b) copying the patch into the mod
a) is a bit more effort, but it'll stay until you delete rimworld. b) is easier, but may (I'm not sure) be overwritten by an update of the mod
a)
- you browse to rimworlds local files and open the Mods folder.
- there you create a new folder with whatever name you want (eg scp patch).
- in that new folder you create two folders: "About" and "Patches".
- inside About, create a new file "About.xml" and copy in the text I provide at the end.
- inside Patches, create a new file "SCP_Patch.xml" and copy in the text in my original post.
- once you've done that, launch rimworld and activate your new mod.
b)
- navigate to your SteamLibrary folder, then open the folders steamapps -> workshop -> content -> 294100 -> 2575054534
this is the modfolder for this mod.
- inside this folder make a new folder called "Common",
- inside there a new folder called "Patches",
- there you create a new file "SCP_Patch.xml" and copy in the text in my original post.
- no need to activate a new mod, but again, this may or may not break when the scp clothing mod is updated.
as for the about.xml for route a):
the directory for b dosent work for me and it brings me to project zomboid (no workshop file in rimworld???? HELP)