RimWorld

RimWorld

[ELIF] SRTS - Helicopters
Narumi 17 Dec, 2022 @ 8:15am
Bug Report, Fast Fix pls
RimWorld 1.4.3563 rev533


XML error: Could not find parent node named "NECShipBase" for node "ThingDef". Full node: <ThingDef Name="ELIF_HelicopterBase" ParentName="NECShipBase" Abstract="True"><graphicData><shaderType>CutoutComplex</shaderType><graphicClass>Graphic_Single</graphicClass></graphicData><comps><li Class="CompProperties_Breakdownable" /><li Class="CompProperties_Flickable" /></comps><altitudeLayer>Blueprint</altitudeLayer></ThingDef> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
XML error: Could not find parent node named "BomberSkyfallerBase" for node "ThingDef". Full node: <ThingDef ParentName="BomberSkyfallerBase"><defName>ELIFAH-1ZVAttack_BomberRun</defName><label>AH-1Z Viper (Attack) Bombing</label><thingClass>SRTS.SRTSBombing</thingClass><graphicData><texPath>AH-1Z/AH-1ZAttack_skyfaller</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>Transparent</shaderType><color>189,189,189</color><drawSize>(15,17)</drawSize><drawOffsetNorth>(0,0,-3)</drawOffsetNorth><drawOffsetSouth>(0,0,3)</drawOffsetSouth><drawOffsetEast>(-3,0,0)</drawOffsetEast><drawOffsetWest>(3,0,0)</drawOffsetWest></graphicData><skyfaller><speed>0.85</speed><movementType>ConstantSpeed</movementType><shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow><shadowSize>(2,6)</shadowSize><anticipationSound>ELIF_HelicopterLanding</anticipationSound><anticipationSoundTicks>100</anticipationSoundTicks><motesPerCell>0</motesPerCell></skyfaller></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
(wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()


XML error: Could not find parent node named "BomberSkyfallerBase" for node "ThingDef". Full node: <ThingDef ParentName="BomberSkyfallerBase"><defName>ELIFMH-6LBAttack_BomberRun</defName><label>AH-6M Little Bird (Attack) Bombing</label><thingClass>SRTS.SRTSBombing</thingClass><graphicData><texPath>MH6/MH-6Attack_skyfaller</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>Transparent</shaderType><color>100,100,100</color><drawSize>(8,10)</drawSize><drawOffsetNorth>(0,0,-1.5)</drawOffsetNorth><drawOffsetSouth>(0,0,1.5)</drawOffsetSouth><drawOffsetEast>(-1.5,0,0)</drawOffsetEast><drawOffsetWest>(1.5,0,0)</drawOffsetWest></graphicData><skyfaller><speed>0.85</speed><movementType>ConstantSpeed</movementType><shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow><shadowSize>(2,5)</shadowSize><anticipationSound>ELIF_HelicopterLanding</anticipationSound><anticipationSoundTicks>100</anticipationSoundTicks><motesPerCell>0</motesPerCell></skyfaller></ThingDef> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()


XML error: Could not find parent node named "BomberSkyfallerBase" for node "ThingDef". Full node: <ThingDef ParentName="BomberSkyfallerBase"><defName>ELIFMH-6LBAttack_BomberRun</defName><label>AH-6M Little Bird (Attack) Bombing</label><thingClass>SRTS.SRTSBombing</thingClass><graphicData><texPath>MH6/MH-6Attack_skyfaller</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>Transparent</shaderType><color>100,100,100</color><drawSize>(8,10)</drawSize><drawOffsetNorth>(0,0,-1.5)</drawOffsetNorth><drawOffsetSouth>(0,0,1.5)</drawOffsetSouth><drawOffsetEast>(-1.5,0,0)</drawOffsetEast><drawOffsetWest>(1.5,0,0)</drawOffsetWest></graphicData><skyfaller><speed>0.85</speed><movementType>ConstantSpeed</movementType><shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow><shadowSize>(2,5)</shadowSize><anticipationSound>ELIF_HelicopterLanding</anticipationSound><anticipationSoundTicks>100</anticipationSoundTicks><motesPerCell>0</motesPerCell></skyfaller></ThingDef> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()


XML error: Could not find parent node named "BomberSkyfallerBase" for node "ThingDef". Full node: <ThingDef ParentName="BomberSkyfallerBase"><defName>ELIFMH-6LBAttack_BomberRun</defName><label>AH-6M Little Bird (Attack) Bombing</label><thingClass>SRTS.SRTSBombing</thingClass><graphicData><texPath>MH6/MH-6Attack_skyfaller</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>Transparent</shaderType><color>100,100,100</color><drawSize>(8,10)</drawSize><drawOffsetNorth>(0,0,-1.5)</drawOffsetNorth><drawOffsetSouth>(0,0,1.5)</drawOffsetSouth><drawOffsetEast>(-1.5,0,0)</drawOffsetEast><drawOffsetWest>(1.5,0,0)</drawOffsetWest></graphicData><skyfaller><speed>0.85</speed><movementType>ConstantSpeed</movementType><shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow><shadowSize>(2,5)</shadowSize><anticipationSound>ELIF_HelicopterLanding</anticipationSound><anticipationSoundTicks>100</anticipationSoundTicks><motesPerCell>0</motesPerCell></skyfaller></ThingDef> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string) Verse.XmlInheritance:ResolveParentsAndChildNodesLinks () Verse.XmlInheritance:Resolve () (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch1 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()