RimWorld

RimWorld

Signs and Comments
 This topic has been pinned, so it's probably important
Dark  [developer] 17 Aug, 2021 @ 12:22pm
Bug reports & Suggestions
If you find any bugs, things that seem out of place or wrong, or just have some suggestions for improvement, please let me know in here and we can discuss it.
If posting a bug report, please include any errors from the game's log.
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Showing 1-15 of 26 comments
qux 18 Aug, 2021 @ 7:09am 
Hi, I think you interverted texture for archrustic and archwood no ?
Dark  [developer] 18 Aug, 2021 @ 3:18pm 
As in, they're drawing upside-down?
qux 18 Aug, 2021 @ 3:45pm 
no, the arch rustic seems modern and the arch wood seems rustic
Dark  [developer] 18 Aug, 2021 @ 6:22pm 
Oh, I see what you mean. Well, when I named the rustic one "rustic," I meant for it to be in line with Ideology's "rustic" style being like the American western. The "wooden" one is just a log hanging from some posts.
Immediately following this latest update, your mod bugs out on loading:

XML error: Could not register node named "SignWithCustomLabelBase" in mod Dark.Signs because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:Verse.XmlInheritance.TryRegister_Patch1(XmlNode, ModContentPack)
Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch3(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Forgot to mention, this is on 1.2 and it's on game boot, before any save file is even loaded.
Dark  [developer] 21 Aug, 2021 @ 9:07am 
Okay, I'll look into that. I only tested the 1.3 update assuming they would be the same, my mistake.
Dark  [developer] 21 Aug, 2021 @ 9:23am 
Originally posted by Princess Autobalance:
Forgot to mention, this is on 1.2 and it's on game boot, before any save file is even loaded.
Thank you for reporting this, the update just now should make it work again. My apologies for messing it up, that was on me.
Originally posted by Dark:
Originally posted by Princess Autobalance:
Forgot to mention, this is on 1.2 and it's on game boot, before any save file is even loaded.
Thank you for reporting this, the update just now should make it work again. My apologies for messing it up, that was on me.

Had to unsub and resub because steam is a ♥♥♥, but it's working again. Thanks! :)
Sindri Myr 22 Aug, 2021 @ 7:11am 
I have been playing the same save for a few days and all was fine when suddenly the game dropped to 20 fps and the debug log started spamming these two lines over and over.

"getting comment graphic"
"False False True"

Getting comment graphic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Dark.Signs.Comp_Sign:get_CurrentGraphic ()
Dark.Signs.Building_Comment:get_Graphic ()
Verse.Thing:Print (Verse.SectionLayer)
Verse.ThingWithComps:Print (Verse.SectionLayer)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) Verse.SectionLayer_Things:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
(wrapper dynamic-method) Verse.Section:Verse.Section.RegenerateLayers_Patch1 (Verse.Section,Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

False False True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Dark.Signs.Comp_Sign:get_CurrentGraphic ()
Dark.Signs.Building_Comment:get_Graphic ()
Verse.Thing:Print (Verse.SectionLayer)
Verse.ThingWithComps:Print (Verse.SectionLayer)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) Verse.SectionLayer_Things:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
(wrapper dynamic-method) Verse.Section:Verse.Section.RegenerateLayers_Patch1 (Verse.Section,Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

Do you think this is related to this mod? I only think so because it talks of signs and comments but honestly I have no idea.
Sindri Myr 22 Aug, 2021 @ 7:34am 
So I found if I delete all the comments in my base the error stops and performance returns to normal. I spent like an hour loading over and over trying to delete some versus others to try and see if it was a specific one but it seems to be all of them. After I delete them the error goes away but if I make a new comment then the log starts repeating again. It's very strange because I didn't change any of me mods. I am not sure why it broke suddenly with little seeming cause.

Edit the physical built signs do not seem to cause this error for me.
Last edited by Sindri Myr; 22 Aug, 2021 @ 7:37am
Dark  [developer] 22 Aug, 2021 @ 5:38pm 
Originally posted by Sindri Myr:
So I found if I delete all the comments in my base the error stops and performance returns to normal. I spent like an hour loading over and over trying to delete some versus others to try and see if it was a specific one but it seems to be all of them. After I delete them the error goes away but if I make a new comment then the log starts repeating again. It's very strange because I didn't change any of me mods. I am not sure why it broke suddenly with little seeming cause.

Edit the physical built signs do not seem to cause this error for me.
Try the update I just uploaded, let me know if that makes no difference.
Sindri Myr 23 Aug, 2021 @ 12:04pm 
I got the update and loaded a save with 45 comments and let it run for about 10 minutes and did not see a single error logged. So I think you fixed it I will post again if I see it return. Thank you for your help and the mod :)
MiiBot 5 Sep, 2021 @ 4:46pm 
Disabling Sign button seems to disable all other's mods icons.
This includes...

The entire UINotIncluded
Window's mod button that shows natural light.
Ceiling light's button too.
Hey! I love the mod, but having signs around with a mod like Camera+ makes it rather obnoxious in terms of scrolling.

Are we able to add more scroll options?
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