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XML error: Could not register node named "SignWithCustomLabelBase" in mod Dark.Signs because this name is already used in this mod.
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:Verse.XmlInheritance.TryRegister_Patch1(XmlNode, ModContentPack)
Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch3(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Had to unsub and resub because steam is a ♥♥♥, but it's working again. Thanks! :)
"getting comment graphic"
"False False True"
Getting comment graphic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Dark.Signs.Comp_Sign:get_CurrentGraphic ()
Dark.Signs.Building_Comment:get_Graphic ()
Verse.Thing:Print (Verse.SectionLayer)
Verse.ThingWithComps:Print (Verse.SectionLayer)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) Verse.SectionLayer_Things:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
(wrapper dynamic-method) Verse.Section:Verse.Section.RegenerateLayers_Patch1 (Verse.Section,Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
False False True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Dark.Signs.Comp_Sign:get_CurrentGraphic ()
Dark.Signs.Building_Comment:get_Graphic ()
Verse.Thing:Print (Verse.SectionLayer)
Verse.ThingWithComps:Print (Verse.SectionLayer)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) Verse.SectionLayer_Things:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
(wrapper dynamic-method) Verse.Section:Verse.Section.RegenerateLayers_Patch1 (Verse.Section,Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Do you think this is related to this mod? I only think so because it talks of signs and comments but honestly I have no idea.
Edit the physical built signs do not seem to cause this error for me.
This includes...
The entire UINotIncluded
Window's mod button that shows natural light.
Ceiling light's button too.
Are we able to add more scroll options?