RimWorld

RimWorld

Save Our Ship 2 Meme Addon
 This topic has been pinned, so it's probably important
UrDay2Die  [developer] 16 Aug, 2021 @ 7:00pm
Bug Report
Post any bugs you find here
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Showing 1-7 of 7 comments
PMMeCuteBugPhotos 19 Aug, 2021 @ 1:10pm 
After installation I couldn't salvage items from enemy ships - they simply didn't show up in the menu(select everything still selected them so it seems they only were hidden). I have no idea how that interaction happens but it stopped only when I disabled this mod.
Nuker1110 19 Aug, 2021 @ 2:05pm 
XML error: <disableNeedIndoorsThoughts>true</disableNeedIndoorsThoughts> doesn't correspond to any field in type PreceptDef. Context: <PreceptDef><defName>Yay_Space</defName><label>yay space</label><issue>InSpace</issue><description>In a spaceship, that's where I belong.</description><impact>High</impact><displayOrderInImpact>100</displayOrderInImpact><disableNeedIndoorsThoughts>true</disableNeedIndoorsThoughts><disableSpaceThoughtsThoughts>true</disableSpaceThoughtsThoughts><requiredMemes><li>Spacer</li></requiredMemes></PreceptDef> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<RimWorld.PreceptDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.PreceptDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Pops up whenever I load the game.
Last edited by Nuker1110; 19 Aug, 2021 @ 2:07pm
Nuker1110 19 Aug, 2021 @ 2:10pm 
Maybe use a Patch operation for adding Spacer as a meme requirement for the precept?
UrDay2Die  [developer] 19 Aug, 2021 @ 3:37pm 
Originally posted by PMMeCuteBugPhotos:
After installation I couldn't salvage items from enemy ships - they simply didn't show up in the menu(select everything still selected them so it seems they only were hidden). I have no idea how that interaction happens but it stopped only when I disabled this mod.

Could be an interraction with an other mod, Im not having this bug on my side but il try to see what might be the problem
UrDay2Die  [developer] 19 Aug, 2021 @ 3:43pm 
Originally posted by Nuker1110:
XML error: <disableNeedIndoorsThoughts>true</disableNeedIndoorsThoughts> doesn't correspond to any field in type PreceptDef. Context: <PreceptDef><defName>Yay_Space</defName><label>yay space</label><issue>InSpace</issue><description>In a spaceship, that's where I belong.</description><impact>High</impact><displayOrderInImpact>100</displayOrderInImpact><disableNeedIndoorsThoughts>true</disableNeedIndoorsThoughts><disableSpaceThoughtsThoughts>true</disableSpaceThoughtsThoughts><requiredMemes><li>Spacer</li></requiredMemes></PreceptDef> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObject:ObjectFromXml<RimWorld.PreceptDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<RimWorld.PreceptDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) Verse.DirectXmlLoader:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) (wrapper dynamic-method) Verse.LoadedModManager:Verse.LoadedModManager.ParseAndProcessXML_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()

Pops up whenever I load the game.


I saw that yesterday, im not referencing the right thing. Im trying to figure out how to do it. Should be working this weekend when I have time to tackle it more.
Nuker1110 20 Aug, 2021 @ 6:06pm 
New error on launch:
Config error in To Boldly Go: defName To Boldly Go should only contain letters, numbers, underscores, or dashes. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DefDatabase`1<RimWorld.PreceptDef>:ErrorCheckAllDefs () System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Eqz 5 Dec, 2021 @ 7:57pm 
Adopted space meme, including In Space precept with fluid ideology reform. And don't see this feature working:
> Precept Yay Space features
> - Mood buff for being in space
> - Mood debuff for being on the ground
They just have standard SOS +5 for space and +15 for EVA.
Last edited by Eqz; 5 Dec, 2021 @ 8:03pm
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