RimWorld

RimWorld

Faster Biosculpter Pod
Inglix  [developer] 20 Sep, 2021 @ 7:53pm
Suggestions
Post your suggestions for new features or improvements to existing features here so I don't lose track of them.
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Showing 1-15 of 24 comments
The Old One 21 Sep, 2021 @ 7:11pm 
Would it be possible to support the cycles added by the BioSculptingPlus mod?
The only reason I'm using Biosculpter Reworked (witch has been pulled from steam) ATM is that BioSculptingPlus will detect Biosculpter Reworked and shorten it's added cycles to match.
Inglix  [developer] 22 Sep, 2021 @ 5:17am 
Originally posted by The Old One:
Would it be possible to support the cycles added by the BioSculptingPlus mod?
The only reason I'm using Biosculpter Reworked (witch has been pulled from steam) ATM is that BioSculptingPlus will detect Biosculpter Reworked and shorten it's added cycles to match.
That's actually next on my to-do list. I was unaware of the existence of that mod until very recently.

Edit: It would seem the author of that mod has already been working on compatibility. I look forward to seeing what they did.
Last edited by Inglix; 22 Sep, 2021 @ 5:18am
Mekkie 27 Oct, 2021 @ 10:20am 
Is it possible to maybe add a way to load pets into the pot for age reversal? :D Been looking for a way to keep my kitty young and healthy :D
Drakuv 28 Oct, 2021 @ 1:27pm 
Is there any way to add the "Auto Age Reversal" thing to an un-tuned pod?
Inglix  [developer] 28 Oct, 2021 @ 2:44pm 
Originally posted by Mekkie:
Is it possible to maybe add a way to load pets into the pot for age reversal? :D Been looking for a way to keep my kitty young and healthy :D
That might be tricky to do with my current level of experience. I'll keep it in mind, but it'll probably be a separate mod if I end up attempting it.
Inglix  [developer] 28 Oct, 2021 @ 2:46pm 
Originally posted by Drakuv:
Is there any way to add the "Auto Age Reversal" thing to an un-tuned pod?
I'll have to dig into the code to see how feasible that is. No promises.
Gelatinous Sire 26 Feb, 2022 @ 11:46pm 
Would it be possible to set the pod to a specific age? Like if I want to keep all my colonists at 25.
Oromis95 30 Mar, 2022 @ 1:23pm 
Originally posted by Gelatinous Sire:
Would it be possible to set the pod to a specific age? Like if I want to keep all my colonists at 25.
same request!
nab1801 24 Apr, 2022 @ 8:53pm 
Could you separate the age reversed from how often they want age reversal? I would like to be able to age my colonists back to an age instead of just decreasing how often they are in the pod
Tec 10 May, 2022 @ 5:42am 
is it possible to add an option to disable the recipe changes? using a modpack that uses custom components and also allows it to be made of any type of metal. But there is no option to not change recipe costs and the modpacks changes gets overridden.
Fokson 17 May, 2022 @ 12:24am 
I'd like to see an option for adjusting the minimum age you can age reverse a colonist to, please =)

Peter Pan Colony lmao
Inglix  [developer] 6 Jun, 2022 @ 11:52am 
Originally posted by Tec:
is it possible to add an option to disable the recipe changes? using a modpack that uses custom components and also allows it to be made of any type of metal. But there is no option to not change recipe costs and the modpacks changes gets overridden.
Working on something to address this now. There will be a checkbox added just above the build cost settings to enable/disable them. Doing internal testing on this now and hopefully will release it soon.

Edit: This has now been released.
Last edited by Inglix; 6 Jun, 2022 @ 1:29pm
Monster 17 Jul, 2022 @ 4:15am 
I have a Feature Request. I can deal with all the vanilla defaults, except for one thing: I want to *choose* what gets fixed by bio-regeneration. It makes "no roleplay sense" to have that super-high-tech machine that can regenerate you, but you have no control over what it does. AFAIK, no other mod provides this feature. Changing the UI to allow choice might be difficult. Alternatively, "fixing everything", for a "price" of "N glitterworld med" X "number of affliction" would also work, I guess. Since you already allow choosing the number of meds required, just a "cure everything" checkbox would do as a minimum change, if it's possible.
Mute 30 Jul, 2022 @ 12:00am 
How hard would it be to let me shove my favorite animal into a biosculpter? There's nothing sadder than Mittens getting dementia :(
Suicide machine 22 Oct, 2022 @ 11:33pm 
I hate to be the guy asking stupid questions but i got wondering. This mod does alot already but as of late I've noticed there's no real convenient way to repair gear pawns use with out striping them and micromanaging all your pawns gear repairs. I was wondering if it might be possible to make a short cycle where pawns hop in and when the come out the worn gear is all repaired nice and easy. I know itd be a smash hit with alot of ttk streamers aside from just me. Again i don't know how hard it would be or if its possible but i figured no harm in asking.
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