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Note on "Little Slug"'s wording:
+1 damage for each
card of the same
rarity or lower.
This is how I would word "Perfected Strike" too. Most people recognize "+1 damage" implies the same as the lengthy "Deals 1 additional damage". You could write "of equal rarity" too but I tend to avoid it because "the same" is more natural. Hearthstone tends to do these brief expressions quite well. Meanwhile, "for ALL your cards" makes it obvious it's not just referring to your hand but it works a little differently than "for each of". MegaCrit knew this too but they chose clarity over technicality.
and forgive me,I just copy the eng loc of such as "Perfected Strike" and mix it with my poor English.I'll take your advice.
On the topic of spells:
Previewing them in the form of cards is pretty but none of them are complicated so you could be using keyword description boxes after all. It really depends on your preferences or if you ever want to reuse particular spells. Just letting you know there are options. For now I'm formatting them for card text dimensions.
Either way, I would definitely recommend color-coding "Spell" keywords since they're special. Downfall and The Noh Dancer are 2 mods whose authors you could ask about this.
Keywords:
Play a card holding Bombs to
Exhaust it and deal 20 damage
to all enemies for each.
How many times a
Spell can trigger.
1-Cost Skill. Play it to add the
cards it contains to your hand.
Play a card holding Pebbles
to remove them and gain
1 Block for each.
Various unique buffs and
debuffs, marked in blue.
of course. Remember that
I added Exhaust to Bombs.)
Cards and Spells:
(Keywords bold. Color-coded spell keywords underlined. Comments in brackets. Rebalanced cards marked with an asterisk * so don't accidentally copy and paste their text if you don't want to change the card's coding as well.)
Deal 9 damage.
Can't be Packaged.
Draw 3 cards.
Upgrade them.
Exhaust.
Deal 11 damage.
Adds itself twice
when Packaged.
Exhaust.
The next 2 Spells you
cast are twice as strong.
Spells you cast will
have 1 more Charge.
(Awkward, I know, but it
was for clarity's sake.)
Add 1 Charge to the
enemy's Spells.
Trigger them.
Deal 8 damage.
Repeat for each 25
HP you're missing.
Spell:
When your turn ends,
gain 4 Block. 3 Charges.
Add 1 Charge to the
enemy's Spells and
yours. Trigger them.
Deal 24 damage.
Costs 1 less for each
Spell cast this combat.
Any Spell's last Charge
triggers it 1 more time.
(So it stacks, y'know?)
(formerly Hot Spell)
Deal 7 damage.
Apply 2 Scorch.
When your turn starts,
gain 2 random Spells
with 1 Charge left.
Gain 8 Block.
Play a Package that
contains this to
gain 8 Block.
Spell:
When the turn ends, lose
HP equal to Incinerate's
unblocked damage.
Spell:
When your turn starts,
gain [E]. 3 Charges.
(Replace [E] with icon.)
Deal 5 damage.
+5 damage this combat
whenever Packaged.
Deal 4 damage.
Copy this into a random
Package except Snowsant.
Exhaust.
Draw 2 cards.
Package up to 2 cards.
(Wait. Why is this worse
than Magallan's Box?)
Packaged cards cost
1 less next time
you play them.
Gain 9 Block.
Raise all numbers on
anyone's Spells by 1.
Draw 2 cards.
Package them.
Deal 50 damage.
Remove the enemy's
Spells and deal
10 more for each.
Add 5 Hot Knives
to your hand.
Any knife you have to
discard deals 9 damage
to a random enemy.
Apply 4 Frostbite,
then deal 9 damage.
Spell:
When attacked, lose
2 Strength this turn.
Apply Surveillance.
Spell:
At the start of each
turn, lose 5 HP.
(formerly Spell Like FW)
Apply 9 Fireworks.
Exhaust.
Gain 4 Block.
Apply 1 Pebble to
ALL your cards.
Spell:
When your turn ends,
deal 1 damage to a
random enemy 8 times.
4 Charges.
Spell:
When attacked,
lose 3 HP.
When your turn starts,
apply 1 Pebble to
ALL your cards.
when a spell spends a
charge, so I didn't
explicitly say when.)
As for spells, I made cards before to make all spells have other trigger times, but they have been tested too strong, so those cards have been removed temporarily. Maybe it will be used again after balance, so writing another card seems to me to be a good choice.
Another thing I want to say is that this character is a child who lacks the ability to read, so the names of some cards look so awkward, such as "really heavy spear" XD
危险的东西
应该是一个很容易发现的问题?
当我游玩到进阶4并且打算开始尝试以法术为主的卡组构成时,我抓到并且发现3费能力卡牌危险的东西的效果与我的预期不符,可能存在BUG。
我的预期情况:
使用该卡牌后,自身获得一个危险的东西?(法术强度+?)状态
该状态效果:每当角色或敌方角色获得含有法术的状态时其强度(即上标数字)增加?点。
实际情况:
使用该卡牌后,自身获得一个危险的东西?(法术强度+?)状态
该状态效果:无明显可见效果,获得该buff与否似乎完全不影响法术的任何效果
如果您还没有发现这个问题,请回复这条留言,我会尽可能提供更多信息。
@Inore 无法复现,可以的话下次卡住截个图
i really love the ceobe mod, and especially the Package card is good fun, (even with lots of cards from vanilla or other mods, it is a cool way to experience 2 random cards) :)
usually what happens in my game, is that my hand gets full with drawing abilities, so the Package from your mod is created into the Grave. (this is ok, because i have other cards to get it back to hand later)...
but i found 1 problem... if i use the gems mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1662189096&searchtext=gems
and pick up the relic from that mod, i stop getting a package card and it is not generated Anywhere...
but if i remove the gems relic, the package card is generated again..
i think it is because both mods are generating and adding 1 card to hand at the start of combat, and maybe conflicting in some way?
(i will post this on the gems mod page too, just in case it is easier to fix there or something - but both mods are cool :) and would be nice to be able to use both at the same time.
1、效果危险的东西不生效(没有看出提升了哪方面的强度)
2、当施加/触发多层法术时,游戏变卡甚至卡死,如:单独给予法术稀音的相机时,游戏卡住数秒,卡牌悬浮于画面下部不动,动画不播放且这几秒内无法进行任何实际操作,又如:套上包括但不限于六根香蕉在内的数个buff和法术后使用1张法术牌,游戏卡死,卡牌悬浮于画面下部不动,动画不播放且无法进行任何实际操作(我认为这与电脑性能无关,因为发生此bug时我的电脑不烫风扇不转)
Suggestions:
1、我认为卡牌六根香蕉的效果过于强大,可以改为只添加1个正面法术
2、小刻的初始遗物所提供的行囊中会包含其他mod中的卡牌,而那些卡牌有时根本无法发挥作用(比如依赖特定人物机制的),建议只在原版和本mod中抓取卡牌或让玩家在config中自行选择是否从小刻牌库外抓牌
3、行囊流前期实在是太卡手了,这使得初始牌组中的那张0费打包牌前期几乎用不上,这跟原版和其他mod人物对比起来是一个很大的劣势(其他人初始2张独特卡牌都挺有用的)
感谢你的建议。
关于卡住的bug,很多人都发现了,但是我无法复现,所以没办法修复:(
小刻能拿到其他职业的牌是故意的,不想修改:)
现在初始遗物给的行囊耗能为0了。
进去之后游戏直接闪退