Teardown

Teardown

AGGRESSION
Maqz 20 Aug, 2021 @ 12:48pm
What rating would you give this map?
I give it a 8.78 voxels out of 10 voxels
< >
Showing 1-15 of 46 comments
Foxique 20 Aug, 2021 @ 1:58pm 
8
nutdealer 20 Aug, 2021 @ 2:17pm 
infinite
jCrudis 20 Aug, 2021 @ 3:08pm 
1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
poppy_ 20 Aug, 2021 @ 3:44pm 
I rate this 5/5 because its the best map
GreenMage 20 Aug, 2021 @ 11:15pm 
Beat the mod, wanted to drop a review:
First of all, you lot put in a ton of work on this and you should feel proud of this project, regardless of my criticisms.

Story and gameplay where decent, it does not seem exceptionally remarkable one way or the other when objectively looked at as a game. However in the context of a mod, this is insane. In most mod communities, features are innovated over time, each new feature often getting it's own mod to spotlight it before it becomes widespread in the modding community. However, you did it all at once, implementing levels, dialogue, cut scenes, AI, (a few mods had done this but only for wobbly giants or flying serpents) new interfaces, abilities, guns(as a new mechanic rather than a tool) and boss fights. In the context of the teardown modding community it will change the meta of modding.

That being said, I was not really a fan of the enemies as well as AI; enemies seemed to be constantly pullled towards the player and if they got too far, would often slingshot at the player and be exceptionally difficult to hit. honestly the flying balls, teleport boys, and those lanky chaps where kind of annoying to fight. In addition, it did not feel nearly as satisfying to play. I personally would have enjoyed slower moving enemies with larger numbers and more durability. I think a zombies style mod would be a solid next project.

Maps where okay, they had unique designs and themes but felt like they missed the creative destruction aspect of teardown. sure you punch through some walls and smash some statues, but you are unable to really use destruction meaningfully outside of planned instances. What I mean is I could not out maneuver enemies by smashing through walls or floors to take them by surprise. In your next project, multilevel locations with breakable floors, or interiors with interior walls that you can break through would resolve that. Albeit, that would require AI pathfinding, so enemies don't just walk in a straight line through walls to get to you, and as far as I know, only the teardown devs have been able to make that as of now.

TLDR: this mod was not my cup of tea as a game but was a amazing display of the talent of the Devs and will have a long term impact on the modding meta for teardown. I recommend you play this.
legitnub  [developer] 20 Aug, 2021 @ 11:21pm 
solid 2/10
CaptainBear  [developer] 20 Aug, 2021 @ 11:21pm 
Originally posted by GreenMageYouTube:
Beat the mod, wanted to drop a review:
First of all, you lot put in a ton of work on this and you should feel proud of this project, regardless of my criticisms.

Story and gameplay where decent, it does not seem exceptionally remarkable one way or the other when objectively looked at as a game. However in the context of a mod, this is insane. In most mod communities, features are innovated over time, each new feature often getting it's own mod to spotlight it before it becomes widespread in the modding community. However, you did it all at once, implementing levels, dialogue, cut scenes, AI, (a few mods had done this but only for wobbly giants or flying serpents) new interfaces, abilities, guns(as a new mechanic rather than a tool) and boss fights. In the context of the teardown modding community it will change the meta of modding.

That being said, I was not really a fan of the enemies as well as AI; enemies seemed to be constantly pullled towards the player and if they got too far, would often slingshot at the player and be exceptionally difficult to hit. honestly the flying balls, teleport boys, and those lanky chaps where kind of annoying to fight. In addition, it did not feel nearly as satisfying to play. I personally would have enjoyed slower moving enemies with larger numbers and more durability. I think a zombies style mod would be a solid next project.

Maps where okay, they had unique designs and themes but felt like they missed the creative destruction aspect of teardown. sure you punch through some walls and smash some statues, but you are unable to really use destruction meaningfully outside of planned instances. What I mean is I could not out maneuver enemies by smashing through walls or floors to take them by surprise. In your next project, multilevel locations with breakable floors, or interiors with interior walls that you can break through would resolve that. Albeit, that would require AI pathfinding, so enemies don't just walk in a straight line through walls to get to you, and as far as I know, only the teardown devs have been able to make that as of now.

TLDR: this mod was not my cup of tea as a game but was a amazing display of the talent of the Devs and will have a long term impact on the modding meta for teardown. I recommend you play this.

I agree with everything said here. All the criticisms are ones ive noticed now that we have finished the project, and I plan on working with in my next project. Thanks for playing and for taking the time out of your day and writing this!
GreenMage 20 Aug, 2021 @ 11:52pm 
Originally posted by CaptainBear:
Originally posted by GreenMageYouTube:
Beat the mod, wanted to drop a review:
*long winded review*.

I agree with everything said here. All the criticisms are ones ive noticed now that we have finished the project, and I plan on working with in my next project. Thanks for playing and for taking the time out of your day and writing this!

Thanks, I just realized you have another map so I'm downloading it now. Looking forward to it. And thanks, it was a really interesting experience and I am glad I played. Best of luck with your project. ^w^
Last edited by GreenMage; 20 Aug, 2021 @ 11:53pm
Techno 22 Aug, 2021 @ 7:29pm 
It's like a whole another game, definitely a 11/10
ralz 23 Aug, 2021 @ 9:17am 
This isn't Teardown to be honest. This is an awesome and revolutionary game. The voicelines are good, solid boss battles. Custom Soundtrack. What else can you ask for? You have custom guns and fight robots. A solid 10/10. :steamthumbsup: :waving:
Meatball 24 Aug, 2021 @ 3:50am 
5/10 good ideas/concept NEED polishing. Very hard to understand whats going on and very chaotic.
JustChillin 24 Aug, 2021 @ 11:34am 
I would give it an 11/10 bc i played the beta for hrs and hrs and i cant wait to see this one
Mr. Crowley 24 Aug, 2021 @ 5:48pm 
like a 1, maybe 0.5
Big Brother Borpa 24 Aug, 2021 @ 6:27pm 
9 could use some polish but for what it trys to achieve it does
god 25 Aug, 2021 @ 3:23am 
eleven out of ten
< >
Showing 1-15 of 46 comments
Per page: 1530 50