Counter-Strike 2

Counter-Strike 2

Theos
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Showing 1-3 of 3 comments
µVinneri  [developer] 11 May, 2014 @ 12:38pm 
I'll fix those, thanks! :)
tyler 16 May, 2014 @ 3:56pm 
hi, profesional nav editor here. Bots wont be able to get on the platform above A because it is not connected at van or logpile. Ladders not generated or connected - paths will be minimized. smaller single tiles around props could minimised jumping and help there flow threw the map.

anyone playing your map using the workshop/quick-play is put on an empty server with only the group they started with (usually solo) so I think bots are important in this case.

Gameplay wise; B looks like a hard retake. but its a very simple map and the layout is easy enought. I would add noclip blocks to your trees too, and in general more places, I see a couple potential places to get out of the map. gl.


I lol'd at 'floaters'; because if your standing like a normal player you will never notice these.. ;)
Last edited by tyler; 16 May, 2014 @ 4:02pm
µVinneri  [developer] 26 May, 2014 @ 9:12am 
Hey! I'm not really familiar with nav editing, but I still try fix those, thanks!
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Showing 1-3 of 3 comments
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