Conquest of Elysium 5

Conquest of Elysium 5

Extra Rituals
Emperor Herb  [developer] 22 Aug, 2021 @ 12:08am
Suggestions
If there are any classes you would like new rituals made for, or a re-balance of existing rituals, just post your ideas here.
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Showing 1-13 of 13 comments
Commisar Jon Fuklaw 22 Aug, 2021 @ 12:44am 
Ignore my previous bellyaching. Using your work for basic syntax info (the manual is a bit light on details), I'm now several hours into a complete overhaul of the dwarfs.

If you want to use any of the mine founding/scrying/summoning/forging rituals I've already come up with, just let me know.
Emperor Herb  [developer] 22 Aug, 2021 @ 9:01am 
Originally posted by Commisar Jon Fuklaw:
Ignore my previous bellyaching. Using your work for basic syntax info (the manual is a bit light on details), I'm now several hours into a complete overhaul of the dwarfs.

If you want to use any of the mine founding/scrying/summoning/forging rituals I've already come up with, just let me know.
ah, it's alrighty. I'll be interested to see what you come up with, and if you need any help I'd be happy to assist you.
ACubeOfSalt 22 Aug, 2021 @ 12:56pm 
I would love to see some way for the burgmeister and markgraf to build post roads or something to speed up their slow armies. I can't play those classes the way they move so agonizingly slow.
Emperor Herb  [developer] 22 Aug, 2021 @ 1:04pm 
Originally posted by ACubeOfSalt:
I would love to see some way for the burgmeister and markgraf to build post roads or something to speed up their slow armies. I can't play those classes the way they move so agonizingly slow.
I'll see what I can do, but I'm not certain how i'd do that. I think I would either have to make a new terrain type, a new effect / ability, or perhaps I can do a pseudo-teleportation that allows the armies to move between certain types of tiles? worst case scenario I could remove their "slow" trait
Last edited by Emperor Herb; 22 Aug, 2021 @ 1:05pm
Originally posted by Emperor Herb:
snip
I've got a pretty solid grasp of a fair bit of what's documented, among other things.

My main complaint has been the complete and utter lack of ID lists for units (both numbers for offsets and actual names) and positive terrain values. My next biggest issues is pursuant to the primary issue, in that making monster spawn and mastery offsets for existing units to created units is an utterly Sisyphean task, which is saying something coming from me.

Other than that and my inability to do artsy stuff, it's just down to what I can think up and what limits are imposed by the selection of functions available to me.

All my rambling aside, you wouldn't happen to have a more-or-less complete list of positive terrain values and/or monster values/ID's, would you? I may be the king of "pissing away time by rewriting games for no other reason than "why the ♥♥♥♥ did you write this like that?!"", but even I don't want to take on the task of doing proper documentation.
Last edited by Commisar Jon Fuklaw; 23 Aug, 2021 @ 5:29am
Emperor Herb  [developer] 23 Aug, 2021 @ 7:50am 
Originally posted by Commisar Jon Fuklaw:
Originally posted by Emperor Herb:
snip
I've got a pretty solid grasp of a fair bit of what's documented, among other things.

My main complaint has been the complete and utter lack of ID lists for units (both numbers for offsets and actual names) and positive terrain values. My next biggest issues is pursuant to the primary issue, in that making monster spawn and mastery offsets for existing units to created units is an utterly Sisyphean task, which is saying something coming from me.

Other than that and my inability to do artsy stuff, it's just down to what I can think up and what limits are imposed by the selection of functions available to me.

All my rambling aside, you wouldn't happen to have a more-or-less complete list of positive terrain values and/or monster values/ID's, would you? I may be the king of "pissing away time by rewriting games for no other reason than "why the ♥♥♥♥ did you write this like that?!"", but even I don't want to take on the task of doing proper documentation.
well I don't have a list for the values/ IDs of monsters. However I do have a terrain list that was extracted from coe4 that has the terrains that were present in that one. The codes haven't changed to my knowledge and should still work for coe5
nemid 24 Aug, 2021 @ 6:08am 
Some of these rituals probably should be "free" or at least "nostart". They are circumstantially useful, and typically something you'd maybe enjoy as a secondary ritual and not a main ritual. Upgrading your warlock into a great warlock and getting view elemental plane instead of a summoning ritual, for example, is kind of sad.
Emperor Herb  [developer] 24 Aug, 2021 @ 9:36am 
Originally posted by nemid:
Some of these rituals probably should be "free" or at least "nostart". They are circumstantially useful, and typically something you'd maybe enjoy as a secondary ritual and not a main ritual. Upgrading your warlock into a great warlock and getting view elemental plane instead of a summoning ritual, for example, is kind of sad.

alrighty, I'll look into a rebalance of the rituals when I get the chance.
Originally posted by nemid:
snip

Based on what I've seen from bug reports, nostart currently requires a source of newrit to unlock. If true, you'd wind up with the same problem if nostart was used.
Emperor Herb  [developer] 24 Aug, 2021 @ 4:01pm 
Originally posted by Commisar Jon Fuklaw:
Originally posted by nemid:
snip

Based on what I've seen from bug reports, nostart currently requires a source of newrit to unlock. If true, you'd wind up with the same problem if nostart was used.

oh okay, so does that mean that there would be no real way to rework the rituals to be nostart that would work?
You'd need mastery rituals for that ritpow, is all. At least that's how I understood the bug report.
Emperor Herb  [developer] 24 Aug, 2021 @ 4:08pm 
Originally posted by Commisar Jon Fuklaw:
You'd need mastery rituals for that ritpow, is all. At least that's how I understood the bug report.

ah alighty, i'll look into it
If the rituals you added are just added to existing ritpows (they are), most of those will have repeatable mastery rituals.
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