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The majority of vehicles is empty now, just 10% are still loaded.
To avoid weird (and expensive) self-oscillations, vehicle addition/removal only happens one at a time every 6 updates (game months, by default). I've tried many versions of settings and time frames, and the current settings yield the most consistent, predictable, and economical result so far = suitable standard/default rules. If you want to go really nitty-gritty, you can relatively easily develop your own rules - check "rules.lua", almost everything you need to create new rules is contained within that file.
An option I could consider is to add a "[X]" rule to tell LineManager that this line is being wound down, and it can sell vehicles as they become empty (instead of waiting for more samples and slow/steady increase/decrease), for instance.
From the top of my head, this should be relatively (tm) simple, but as I'm going on vacation, I can only look at it in a couple of weeks.
Patience is bliss.
Have a good vacation.
Especially after the mod Rail & Track Industry[www.transportfever.net] came out which creates a huge demand for trucks at the start of a new game as rails have to be produced before rail tracks can be built.
As soon as the iron ore and coal mines are connected by rail all those hundreds of trucks can be sold.
I assume that it works as all of your updates worked. So I change the title of this thread for now.