Transport Fever 2

Transport Fever 2

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GordonDry 26 Apr, 2023 @ 11:09am
All the .git folders in the Steam release
And .vscode folder.

Just saying ;)
Last edited by GordonDry; 26 Apr, 2023 @ 11:10am
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Showing 1-5 of 5 comments
CARTOK  [developer] 26 Apr, 2023 @ 11:12am 
Yeah, I don't think I'll bother sorting that. Not keen on running any export scripts or fiddling more than just getting things running with minimal hassle. I'm doing this on my free time whilst maintaining a full time job that is completely unrelated. Ideally, the publishing process would just ignore it ;-)
GordonDry 26 Apr, 2023 @ 11:15am 
Yeah, we could blame Steam for not being intuitive enough regarding the web coding personnel. I guess quota is more important nowadays than skillful intuition.
Last edited by GordonDry; 26 Apr, 2023 @ 11:15am
CARTOK  [developer] 1 May, 2023 @ 5:53am 
Actually fixed this the easiest way I could think of; moved the mod source to a "src" sub-directory which I link into the staging folder. Then I can avoid the whole git structure being uploaded via the workshop. Hopefully this works fine - however, if you manually download the mod, then you have to use the files in the "src" directory only (which I'm sure any experienced user downloading mods from Github will figure out... ;-) ).
Last edited by CARTOK; 1 May, 2023 @ 5:53am
GordonDry 1 May, 2023 @ 9:08am 
Of course, as after downloading the Github repo it's always necessary to sync folders instead of blindly extracting.
CARTOK  [developer] 1 May, 2023 @ 9:44am 
It seems to be working, so I'll consider this *resolved* :-)
Thanks for your help!
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