Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
- Sync updates from REv1.11 build 83
- Increase Small Quantum Core CPU 6000 -> 12000 (had increased it to 25000)
- Increase Small Auxiliary Core CPU -10000 -> -20000
- Add Steel Plate to Iron Ore melt recipe to furnaces (40% loss)
Update: 7 Mar @ 5:21pm
- Add Platinum Plate to Platinum Ore melt recipe to furnaces (20% loss like sathium and titanium)
- REVERT Add Steel Plate to iron ore melt recipe to furnaces (40% loss) - this was causing a crash with deconstructors and possible corruption and partial deletion of structures!
- Balance: Increase Large Aux Shield Core 5000 -> 40000
- Balance: Increase Large Aux Power Core -500 -> -50000
Hopefully this will encourage people to actually consider using the other Large Aux core sub-options
Update: 10 Mar @ 1:47am
- Balance: Double market price of platinum ore/ingot/plate as it is valued extremely low and sold in bulk at certain traders, but then extremely rare in the entire rest of the game.
- QoL: Increase CV Tool Turret Range 140 -> 250
- Sync updates from REv1.11 Build 84
- QoL: Increase CV Laser Drill range 100 -> 175 (really helps lots of longer ships)
- Balance: Boost RTG energy output 2000 -> 5000W (in light of recent boost to Aux Power Cores)
- Balance: Boost Small Auxiliary Core shield bonus 500 -> 600 hp, power bonus 50 -> 500W
- QoL: Reduce durability loss rate or increase durability stat of most unrepairable handheld weapons (20-70%)
- QoL: Increase Modulated Ice Harvester Drill and Inefficient Automated Asteroid Harvester Drill range 200 -> 250 (in light of recent drill distance increases, may need to increase damage too, will test)
- Balance: Increase Thermal Lance max qty 2 -> 4
- Balance: Increase Prototype Light Railgun max qty 1 -> 2
- Balance: Increase MX-4 Torp damage 3x, making them about on par with Heavy Plasma
- Balance/QoL: Add new T2 variants of Laser, Positron, and Artillery Cannons. They have 1/2 the max qty, but do over 2x the damage. Should help reduce the ridiculous number of weapons needed in late game.
- Fix bug with new T2 Laser Cannon - had to change to hitscan to match heavy laser turret, otherwise it conflicted with its ammo on reloads and could stop
- Sync updates from REv1.11 Build 85 (new gravity generators, etc)
- Add RepairToTemplate: false to new T2 CV fixed guns - otherwise you can get stuck with ship repairs
- Sync updates from REv1.11 Build 86 (new consoles, lights, update to gravity generators, etc)
Get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3368926920