Garry's Mod

Garry's Mod

[TTT/Sandbox] Shark Totem (of Undying)
Spaazington  [developer] 25 Aug, 2021 @ 10:56am
Feedback/Bugs
Report any bugs or feedback on what could be changed here
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Showing 1-8 of 8 comments
Cpt.Haxray 28 Aug, 2021 @ 12:42pm 
Main Feedback:

It feels really out of place as a Detective weapon. A detective can't really get much use out of this weapon due to usually not going on any kind of mass killing sprees. The most use of it is to buy it and have a Traitor try to kill you triggering the invun effect, but that renders the actual weapon itself unused.
Spaazington  [developer] 29 Aug, 2021 @ 7:38am 
You're right that the weapon itself might not get a lot of use but the weapon exists more for fun, it also does less damage than the crowbar and serves as a debuff to balance the item since you're forced to use it to do any damage when you have it
CollChuuk 16 Sep, 2021 @ 12:42pm 
Could you add a shorter despawn time for the statues when they are used?
Spaazington  [developer] 24 Sep, 2021 @ 5:05pm 
I'll work on adding it as a console variable
Last edited by Spaazington; 24 Sep, 2021 @ 5:06pm
Spaazington  [developer] 2 Oct, 2021 @ 1:16pm 
Originally posted by CollChuuk:
Could you add a shorter despawn time for the statues when they are used?
I added a console variable, it's called ttt_shark_totem_inv_time, whoever runs the server can use it to set the amount of invulnerability time
RC-3197 1 Apr, 2022 @ 3:08pm 
Could you add a client console variable to hide the shark icon in the UI?
Spaazington  [developer] 13 Apr, 2022 @ 8:42pm 
probably not a hard thing to do, I'll work on it eventually
sometimes my health goes up to 1000 for no reason
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