Garry's Mod

Garry's Mod

Serious Sam SWEPs
Combine 9 Jul, 2016 @ 9:52am
[Unofficial] Bug report
Here are some things ive found

Tested with a clean garrysmod

Mode: SP = Singleplayer & MP = Multiplayer
Mods: Nothing
Cheats: Off
Activated contents: CSS, DOD, HL2, HL2 DM, HL2 EP1, HL2 EP2, HL2 LC, TF2

Nr.1: If you spawn a npc with a SS weapon you get this error
[Serious Sam SWEPs] lua/weapons/weapon_ss_base.lua:98: attempt to call method 'GiveAmmo' (a nil value)
1. unknown - lua/weapons/weapon_ss_base.lua:98
2. Spawn - [C]:-1
3. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:400
4. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:433
5. unknown - gamemodes/sandbox/gamemode/commands.lua:463
6. unknown - lua/includes/modules/concommand.lua:54

Nr.2: Make all SS weapons able to use for npcs correctly

Nr.3: Make the killicons for the weapons a bit bigger

Nr.4: The charg sound from the "weapon_ss_grenadelauncher" is missing

Nr.5: May change the animation from weapon "weapon_ss_colt" from the pistol to the revolver one

Nr.6: Make "weapon_ss_grenadelauncher, weapon_ss_cannon, weapon_ss_laser and weapon_ss_ghostbuster" able to destroy NPC Helicopter, gunship and strider

Nr.7: Make "weapon_ss_flamer" able to destroy NPC floor turret

Nr.8: Make "weapon_ss_rocketlauncher" albe to destroy NPC Helicopter and gunship

Thats it so far i hope there will be some changes soon - Combine :steamhappy:
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Showing 1-2 of 2 comments
TheOnyxGuy 11 Jul, 2016 @ 4:13am 
Yeah, I wanted to write about part of these too. Also, weapons from Nrs. 6 and 8 are not compatible with Nextbots (LD2 Witch or TF2 Merasmus, for example). They only gets hurt by melee, shotguns, pistols, rifles and by explosions of Rockets, Granades and Cannonballs.
TheOnyxGuy 19 Oct, 2016 @ 12:06am 
[Serious Sam SWEPs] lua/effects/ss_flamethrower/init.lua:31: bad argument #2 to '__mul' (number expected, got nil)
1. __mul - [C]:-1
2. unknown - lua/effects/ss_flamethrower/init.lua:31
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Showing 1-2 of 2 comments
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