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I want to make my plant use one unit to make two seeds, since its a survivalist plant (aka sometimes you just have a unit or two to start an entire farm)
Edit on 3/13/23: Updated so that recipe could also do the "Do until you have X amount" part of a recipe (though that seems to break in my heavily modded game).
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>SeedsPlease: Lite</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs</xpath>
<value>
<ThingDef ParentName="SeedBase">
<defName>Seed_Grungo</defName>
<label>grungo seeds</label>
<modExtensions>
<li Class="SeedsPleaseLite.Seed">
<sources>
<li>Grungo_GerzeeFrozenPlant</li>
</sources>
<baseChance>0.05</baseChance>
<extractionValue>2</extractionValue>
</li>
</modExtensions>
<graphicData>
<texPath>Things/Item/Seeds/Grungo/Grungo</texPath>
</graphicData>
</ThingDef>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs</xpath>
<value>
<RecipeDef>
<defName>ExtractGrungoSeeds</defName>
<label>extract grungo seeds</label>
<description>Extract seeds from grungo plant</description>
<jobString>Extracting seeds.</jobString>
<workSpeedStat>CookSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<workSkill>Cooking</workSkill>
<workAmount>500</workAmount>
<recipeUsers>
<li>SeedExtractionSpot</li>
</recipeUsers>
<ingredients>
<li>
<filter>
<thingDefs>
<li>RawGrungo</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>RawGrungo</li>
</thingDefs>
</fixedIngredientFilter>
<defaultIngredientFilter>
<thingDefs>
<li>RawGrungo</li>
</thingDefs>
</defaultIngredientFilter>
<specialProducts>
<li>Butchery</li>
</specialProducts>
<workerCounterClass>SeedsPleaseLite.RecipeWorkerCounter_ExtractSeeds</workerCounterClass>
</RecipeDef>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2446834016