Counter-Strike 2

Counter-Strike 2

de_aztec_be
Plingus 14 Apr, 2015 @ 3:33pm
de_aztec_be: My Suggestions.
First off, let me start by saying that this is a good remake of Aztec. I have a pretty good feeling de_Inferno could be taken off of Active Duty for being too CT Sided and being replaced with Aztec or Nuke. Heck, for all we know, Valve could be revamping Aztec right now, and looking at community suggestions. Here are some of my suggestions to improve the map.

1. Change this wall in A.
Often times when I'm doing A Rotates, I usually don't go towards the stairs and try to make the risky play to jump on these walls surrounding the bomb site. Often times you can get stuck on a slope and slide off, and you often have to make sure you crouch-jump and have good timing. My advice would be to change these walls so that you can perform a standard jump, or change it from being sloped to being flat so you can perform normal jumps.

[img]http://i.imgur.com/sFkfd7b.jpg[/img]
[img]http://i.imgur.com/8oyPK0e.jpg[/img]

2. Shorten T Spawn.
T Spawn is really actually quite pointless. You spend a good 5-6 Seconds a round running to where you need to go. It has no real importance, and it's quite silly to leave it, even if you only use it for saving. Mappers such as 3kliksphilip who have made revamps to maps have shorten the times to begin action, Nuke the main cause. If you play 15 Rounds on the T Side, Every game you run for over a minute just to go somewhere.
My advice would be to move the T Spawn Corridor up and remove this corner turn from T Spawn.

[img]http://i.imgur.com/tO6M2PA.jpg[/img] <-- Starting Area.
[img]http://i.imgur.com/BYvjASv.jpg[/img] <-- Remove this.
[img]http://i.imgur.com/DSSeDfm.jpg[/img] <-- Move this Up.
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Showing 1-5 of 5 comments
j0mp3n -_^ 15 Apr, 2015 @ 12:15am 
inferno taken off active maps ? sure, its most popular competetive map
Plingus 15 Apr, 2015 @ 1:31pm 
Originally posted by jomp3n -_^:
inferno taken off active maps ? sure, its most popular competetive map
It's an incredibly CT Sided Map. The most popular map is Dust2. Just scroll down the community servers and look. Why was de_Nuke taken off the pool? Although it was popular, it was incredibly CT Sided. The next most CT Sided map is de_Inferno.
Dave 16 Apr, 2015 @ 5:48am 
honestly, t spawn is that long for a reason. it is so that the ts do not get into positions before the cts do. with nuke, the far away spawns are pointless due to the fact that BOTH ct and t spawns are far away, so it would not affect gameplay if they were to be shortened equally. With aztec, ct spawn is already sufficiently close enough to both sites, so unless you moved it closer (no idea if it's even possible) a movement of t spawn would ruin gameplay because the choke points would go from being just outside double doors and the bridge to the actual sites themselves, making it a near impossible job for cts to set up as they would already be getting rushed. Speech over :P hope you enjoyed it
j0mp3n -_^ 16 Apr, 2015 @ 11:52am 
Dust2 is ct sided aswell at pro level then it should be removed 2 :D
Tynnyri 20 Jan, 2016 @ 9:04am 
Originally posted by jomp3n -_^:
Dust2 is ct sided aswell at pro level then it should be removed 2 :D
lol 50-50 stats does not equal unbalanced map.
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Showing 1-5 of 5 comments
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