Left 4 Dead 2

Left 4 Dead 2

ThirdPersonView
 This topic has been pinned, so it's probably important
JustLivingLS  [developer] 1 Sep, 2022 @ 11:18pm
Autoexec Code (Simple)
bind "v" "thirdpersonshoulder; togglezoom"
alias "defaultzoom" "zoom.90"

c_thirdpersonshoulderaimdist "720"
c_thirdpersonshoulderheight "0" //Y Axis
c_thirdpersonshoulderdist "90" //Camera distance
c_thirdpersonshoulderoffset "0" //X Axis
c_thirdpersonshouldersnapto "1"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "0"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-0"
cam_collision "1" //Set to 0 to ignore camera collisions

togglezoom.off; c_thirdpersonshoulder 0;
defaultzoom;
Last edited by JustLivingLS; 11 Dec, 2022 @ 10:26am
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c_thirdpersonshoulderaimdist "720"
c_thirdpersonshoulderheight "0" //Y Axis
c_thirdpersonshoulderdist "90" //Camera distance
c_thirdpersonshoulderoffset "0" //X Axis
c_thirdpersonshouldersnapto "1"
c_maxdistance "200"
c_maxpitch "90"
c_maxyaw "0"
c_mindistance "30"
c_minpitch "0"
c_minyaw "-0"
cam_collision "1" //Set to 0 to ignore camera collisions

togglezoom.off; c_thirdpersonshoulder 0;
defaultzoom;
Galox_nose :v 27 May, 2023 @ 4:10pm 
i dont understand?
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