RimWorld

RimWorld

Call of Duty: Zombies Pack
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Robotrowful  [developer] 2 Oct, 2021 @ 4:22pm
Change Log
Here is a comprehensive change log for everything i do

Initial upload 31st Aug, 2021
  • Adds 26 weapons
  • Adds the Pack a Punch Machine

Changelog: 1st September, 2021
  • Changed Texture, Name & Description for Pap assault rifle
  • Adds research for Pack a punch machine and weaponry

Changelog: 4th October, 2021
  • Adds Blundergat, Acidgat & Magmagat & their Pack a punch versions
  • Adds Raygun Mark 3 & Pack a punch version
  • Adds Pack a punch Charge rifle (Overcharge)
  • New Sounds for interacting with a raygun
  • New Sounds for shooting a raygun
  • New Sounds for shooting a pack a punch weapon
  • New Sounds for shooting a Blunder / Acid / Magma-gat weapon
  • New Workbench: Wond-R-Works
  • New Workbench: Amm-O-Matic
  • New Research for both Amm-O-Matic & Wond-R-Works
  • Updated Rayguns description
  • Changed crafting amounts for Raygun & Mark 2
  • Changed crafting amounts for Elemental Variants of the raygun
  • All Rayguns & and elemental varients have been moved to their respective crafting benches (Wond-R-Works & Amm-O-Matic)

Changelog: 9th October, 2021
This fix will uncheck the mod in your mod list due to my stupidity as I've misspelled the mod name several times in important locations (I spelt it Weaponary)
  • Removed a "A" in the mod folder
  • Removed a "A" in the mod name
  • Removed a "A" in package ID

Changelog: 10th October, 2021
  • Removed all the test weapons.... (I uploaded the beta branch by accident)

Changelog: 19th December, 2021
  • Added Staff of wind, Staff of Fire, Staff of Ice & Staff of Lightning (Including their Pack a punch versions).
  • Fixes: Fixed some inconsistencies with how long some weapons took to make via crafting
  • Some code optimisation on Wond-O-Works, Amm-o-Matic & Pack-A-Punch Weapons

Changelog: 9th April, 2022
  • Added Weapon Thunder Gun
  • Added Weapon Zeus Cannon
  • Added Weapon Tundra Gun
  • Added Weapon Boreas Blizzard
  • Added Weapon Wunderwaffe DG-2
  • Added Weapon Wunderwaffe DG-3 JZ
  • Added Weapon Wunderwaffe DG-Scharfschütze
  • Added Weapon Wunderwaffe DG-Funkenschütze
  • Added New Research: Perk a Cola
  • Added Building Der Wunderfizz (Perk a Cola machine)
  • Added Drink Juggernog
  • Added Drink Double Tap
  • Added Drink Stamin Up
  • Added Drink Speed Cola
  • Added Drink Quick Revive
  • Added Drink Deadshot Daiquiri
  • Added mod support for: Vanilla expanded Achievements (5 total)

Changelog: 15th April, 2022
  • All Frost Weapons now also give hypothermia
  • Updated the Texture for the Pack a Punch Machine
  • Backported to Rimworld Versions 1.1 & 1.2

Changelog: 16th April, 2022
  • Updated Preview.png
  • Fixed the shooting sound for Porter's Raygun Mk.2 Z

Changelog: 28th April, 2022
  • Support for the mod: Persona Bond Forge
  • Support for the mod: JecsTools
  • Support for the mod: Enable Oversized Weapons
  • Complete Weapons rebalance (Generally everything was nerfed.)
  • Updated All & Old Defnames. Everything that was made prior to this update will be removed. Sorry about that
  • Updated Researchs
  • Updated Sounds for Wunderwaffe & Elemental Staffs

Changelog: 8th May, 2022
  • Changed All recipes that required Coolers, Heaters or Batteries
  • Small Update to some weapon descriptions

Changelog: 9th May, 2022
  • Removed Cooler for Der wunderfizz
  • Removed the three test weapons for royalty

Changelog: 5th June, 2022
  • Added Zap gun Blue
  • Added Zap gun Red
  • Added Wave gun
  • Added Porters X2 Zap gun Blue
  • Added Porters X2 Zap gun Red
  • Added Max Wave gun
  • Added Winter's Howl
  • Added Winter's Fury
  • Added Hells Retriever
  • Added Hells Redeemer
  • Added GKZ-45
  • Added Maelstorm
  • Added Silver Spoon
  • Added Golden Spork
  • Added Bisword (Royalty Required)
  • Added Olympus Breaker (Royalty Required)
  • Added Solar Slasher (Royalty Required)
  • Added Gunplay Bullet Trails for several weapons

Changelog: 7th June, 2022
  • Support for Proper Shotguns
  • Support for Vanilla expanded framework's Acidburn
  • Updated Persona Bond Forge patch to work with proper shotguns and gunplay


Changelog: 22nd June, 2022
  • Added the Mystery Box Created by Danimineiro
  • Added a new research for the Mystery Box
  • Added new crafting sounds for Pack a punch and Der wunderfizz
  • Apparently Defs is a faster patching method, So i converted all /Defs to Defs.

Changelog: 5th July, 2022
  • Mystery Box support for Black Ops 3, Black Ops 4 & Infinite Warfare Weapon Pack
  • Mystery Box support for Vanilla Weapons Expanded, Coilguns, Frontier, Heavy Weapons, Laser, Quickdraw, Non-Lethal, Vanilla Factions Expanded - Settlers & Insectoids
  • Mystery Box support for Rimsenal, Federation Faction Pack, Feral Faction Pack & Augmented Vanilla Pack
  • Mystery Box support for Rimmu-Nation²
  • Updated Mystery Perk Cola Icon.
  • Added WeaponClasses
  • Added ShadowSize and ArcHeightFactor to several bullets
  • All though not accessible, Minor compatibility to CE with the mystery box, which removes Smoke launcher and EMP launcher to prevent errors
  • Vanilla Expanded Framework now works for oversized weapons, one less mod needs to be installed
  • When Vanilla Expanded Framework is installed Double Tap root beer 2 will be accessible.
  • When Vanilla Expanded Framework is installed Frost weapons will user Hypothermic Slowdown instead of hypothermia
  • Pack a Punch, Der Wunderfizz, Mystery Box no longer get a penalty when built outside
  • Pack a Punch, Der Wunderfizz, Mystery Box now require power to function
  • New research Tab to confine all of the mods research.

Changelog: 9th July, 2022
  • Added a ForceLoadBefore Combat Extended.

Changelog: 6th September, 2022
  • Removed the Spark Thingclass from the Red and Blue Zapguns.
Last edited by Robotrowful; 5 Oct, 2022 @ 5:41pm
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Robotrowful  [developer] 5 Oct, 2022 @ 5:42pm 
Changelog: 6th October, 2022
Rimworld 1.4
because the unstable releases of 1.4 has now arrived several internal changes have been made. I've only tests version 1.3 and 1.4
  • Supported Version 1.4
  • Removed all Combat extended textures
  • All SoundDefs that used Audiograin Folder now uses Clip
  • Smoke Launcher now uses SmokeBlind instead of Gas_Smoke
  • ToxicSentitivity has been changed to ToxicResistance

If Biotech releases new weapons into the game, i'll be patching them in at a later date

Changelog: 28th October, 2022
Version 1.4.1
  • Removed support for versions 1.1, 1.2 and 1.3.
  • Removed support for Persona Bond Forge
  • Raygun Mark 2 V and Porter's Raygun Mark 2 V now Require Biotech to function.
  • Added Mystery box Support for: Biotech, Rim-Effect: Core,Rim-Effect: Drell, Rim-Effect: N7, Rim-Effect: Asari and Reapers, Rim-Effect: Extended Cut, Cursed Guns, Vanilla XCOM Plasma Weapons, Vanilla XCOM Weapons, Vanilla XCOM Magnetic Weapon, Vanilla XCOM Chosen Weapons, Vanilla XCOM Laser Weapons, Modern Warfare Weapon Pack
  • Added Divinium, a new glowing mineral that can be used to craft buildings, weapons and walls! (the building will change colour depending on the ideology. **Cough Morbid** **Cough Animistic**)

1.4.1b
  • Changes Locations of textures stored for production buildings from Buildings to Buildings/Production.
  • Updated the Buildings XML texpaths to match the new placement

1.4.1c
  • Corrected the patch for Vanilla Expanded Framework

1.4.1d
  • Added a pack a punch version of the Tox Bomb Launcher called Lethal dose.

Changelog: 13th December, 2022
Version 1.4.5
This version is a small aesthetic update which should make things feel better to use.
  • Stopped weapons spawning on Faction Pawns
  • Reduced Explosion Radius
  • Pack a Punch Launcher now shoot within a Arch
  • Pack a Punch now has a work Mote
  • Der wunderfizz, Pack a Punch and Mysterybox Sounds now match ingame speed
  • Added Mod Settings (Requires XML Extensions)
  • Mod Settings readds Faction Pawns spawning with Weapons
  • Mod Settings allow Chnaging of Der wunderfizzs and Mystery Boxes price, item cost and work amount.
  • Code Optimisation


Changelog: 3rd January, 2023
Version 1.5
Following version 1.4.5. 1.5 is the larger part which couldn't initially make it into the smaller version release window

Athena Framework (AF) was released and now has been made a requirement for the mod

  • Unsupported Proper Shotguns as most of the shotgun like weapon use AF
  • Raygun Mark 2 V is now no longer Biotech Locked
  • All laser weaponry now look more like lasers
  • Thunderguns are now AOE weapons
  • Some weapons are now actually shotguns weapons (Raygun 2 Z, Staff of Fire)
  • Working effects for Mystery Box and Der Wunderfizz
  • Some balance changes have been made with shotgun weapons, (Shoot more pellets but do slightly less damage)
Last edited by Robotrowful; 3 Jan, 2023 @ 7:50am
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