Garry's Mod

Garry's Mod

Set Lighting Origin + Turn into dynamic prop tools
[BUG] When saving with a physics prop turned into a dynamic prop they disappear upon load
This would make it really hard to build if the lighting origin worked with saves
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Showing 1-3 of 3 comments
PenolAkushari  [developer] 3 Apr, 2023 @ 6:45pm 
there's not really a point in using dynamic props once lighting origin was able to work on all bonemerged entities of the entity you were setting it on, so it's better to turn those into effects (as the turn into dynamic prop tool can do) as those get saved. turning stuff into dynamic props was just kept for "keeping old functionality", although probably would've been better to not keep it as they are kind of messy
Wolƒe Strider 3 Apr, 2023 @ 6:47pm 
Well a big issue is that you lose collision with those entities so you have to create invisible props just to make sure the play doesn't clip into the effects. It can get a bit crazy to keep track of and than it also inflates draw calls which is never good.
Det. Joseph 26 Aug, 2023 @ 3:57am 
Originally posted by Wolƒe Strider Shoσter:
Well a big issue is that you lose collision with those entities so you have to create invisible props just to make sure the play doesn't clip into the effects. It can get a bit crazy to keep track of and than it also inflates draw calls which is never good.
That's normal, I did that before since this addon before release. What kind a prop did you spawn as?
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