Total War: WARHAMMER II

Total War: WARHAMMER II

Erynn's Big SFO Mod Collection (Updated 27th Sep 2023)
 This topic has been pinned, so it's probably important
sleepyHase  [developer] 3 Sep, 2021 @ 2:29am
Mod Suggestions
Please post any suggestions to add mods to the collection here. Thank you!
Last edited by sleepyHase; 3 Sep, 2021 @ 2:31am
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Showing 1-15 of 110 comments
Accelpterius 7 Sep, 2021 @ 9:09pm 
I am a big fan of the Region Trading mod. I'll add it on my game and update if I have any issues with it.
sleepyHase  [developer] 8 Sep, 2021 @ 1:38am 
Originally posted by Accelpterius:
I am a big fan of the Region Trading mod. I'll add it on my game and update if I have any issues with it.
:47_thumb_up: I've never tried the region trading mod so I'm not very familiar with its balancing restrictions but I'd suggest trying the unrestricted version if the original doesn't work as the restrictions put in place is sorta the main thing i imagine could be an issue

Edit: forgot to say that if it goes well I'll probably add it to the main list cus it does seem like a pretty useful mod
Last edited by sleepyHase; 8 Sep, 2021 @ 1:40am
ChunkieWunkie 12 Sep, 2021 @ 10:18am 
Can vouch for Region Trading. Another one you should consider is NNOBBs - Never Obsolete AI Lords - basically you're less likely to meet underleveled LL that should be at least equivalent to you. SFO already has a lite version implemented but in my experience the lite version doesn't feel enough, so I think this one could be a good addition.
BlueFalcon418 14 Sep, 2021 @ 4:58am 
Hi Ero-sennin,
First off great collection, haven't had a great collection like this in awhile. There are a few mods I am adding personally that might be better here aswell:
-Parte's LL
-Uniforms and Heraldry
-Unique Faction UI
-Evolving Faction Lore Names
-Population Mechanic (haven't tried it yet)

Keep up the good work :steamthumbsup:
sleepyHase  [developer] 14 Sep, 2021 @ 5:35am 
Originally posted by BlueFalcon418:
Hi Ero-sennin,
First off great collection, haven't had a great collection like this in awhile. There are a few mods I am adding personally that might be better here aswell:
-Parte's LL
-Uniforms and Heraldry
-Unique Faction UI
-Evolving Faction Lore Names
-Population Mechanic (haven't tried it yet)

Keep up the good work :steamthumbsup:

Thanks!!! I'll definitely take a look at those mods soon. Also I've tried to stay away from adding reskins to the collection as they are usually down to more personal taste
BlueFalcon418 14 Sep, 2021 @ 8:58am 
Makes sense, I am looking to add more, but I have noticed the load order in Kaedrin is not sorted alphabetically. How did you develop this load order?
sleepyHase  [developer] 14 Sep, 2021 @ 9:35am 
Originally posted by BlueFalcon418:
Makes sense, I am looking to add more, but I have noticed the load order in Kaedrin is not sorted alphabetically. How did you develop this load order?

some of it is so that other mods can overwrite ones below it, some is just to group similar mods together like the skaven clan grudge, skurvy, ferrik etc are all together so then i can easily fine them and then if i add a mod which edits skaven i know i need to put it either above or below that block of skaven mods depending on what it does. the main thing that helped was looking around at others collections and their load orders to get ideas of where i should be placing stuff. i also play skyrim with over 800 mods so modding on that scale has helped in general for creating load orders
Bop 14 Sep, 2021 @ 3:37pm 
Not a suggestion, but I hope you keep updating this collection (to always not cause incompatibilities and crashes with each other). It's the best I've ever had in any game's workshop collections! :steamhearteyes: It takes hours and hours to get 200+ mods for me to get them to be compatible with each other and often times I'd fail in the end and end up not playing.

So this collection of yours is a godsend, you are very awesome thank you!
Last edited by Bop; 14 Sep, 2021 @ 3:39pm
Astraeos 14 Sep, 2021 @ 9:54pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2598476496

Would love to see that work its way into this list. Also thanks for said list, its awesome.
Revenant712 15 Sep, 2021 @ 10:35am 
This may not be the right spot for this buuuuttt.....

Just curious, would disabling all OvN related mods break anything else? I really don't like them at all but I absolutely LOVE the rest of the collection so I'm just wondering if I'm possibly missing something that'll cause a crash down the line. So far things seem to be working fine but thought I'd ask if that's all good :winter2019coolyul:
Last edited by Revenant712; 15 Sep, 2021 @ 10:36am
sleepyHase  [developer] 15 Sep, 2021 @ 12:17pm 
Originally posted by Velox Aeterno:
Not a suggestion, but I hope you keep updating this collection (to always not cause incompatibilities and crashes with each other). It's the best I've ever had in any game's workshop collections! :steamhearteyes: It takes hours and hours to get 200+ mods for me to get them to be compatible with each other and often times I'd fail in the end and end up not playing.

So this collection of yours is a godsend, you are very awesome thank you!


Thank you very much! I'm glad you enjoy it!
sleepyHase  [developer] 15 Sep, 2021 @ 12:17pm 
Originally posted by Astraeos:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2598476496

Would love to see that work its way into this list. Also thanks for said list, its awesome.

gonna be added soon :47_thumb_up:
sleepyHase  [developer] 15 Sep, 2021 @ 12:20pm 
Originally posted by Revenant712:
This may not be the right spot for this buuuuttt.....

Just curious, would disabling all OvN related mods break anything else? I really don't like them at all but I absolutely LOVE the rest of the collection so I'm just wondering if I'm possibly missing something that'll cause a crash down the line. So far things seem to be working fine but thought I'd ask if that's all good :winter2019coolyul:

yeah that should be perfectly fine, as long as every mod that has ovn as a requirement is disabled it should work fine. the only thing you will have to change is you will need just the sfo submod for chaos dwarves as in the collection it is an sfo plus ovn submod in one. that's the only thing that comes to mind atm
Revenant712 16 Sep, 2021 @ 1:30am 
Originally posted by Ero-sennin:
Originally posted by Revenant712:
This may not be the right spot for this buuuuttt.....

Just curious, would disabling all OvN related mods break anything else? I really don't like them at all but I absolutely LOVE the rest of the collection so I'm just wondering if I'm possibly missing something that'll cause a crash down the line. So far things seem to be working fine but thought I'd ask if that's all good :winter2019coolyul:

yeah that should be perfectly fine, as long as every mod that has ovn as a requirement is disabled it should work fine. the only thing you will have to change is you will need just the sfo submod for chaos dwarves as in the collection it is an sfo plus ovn submod in one. that's the only thing that comes to mind atm

Thank you so much that was one I had removed I will put it back in the order. Really love the work you're doing hope you continue so we can keep loving this game :D
Last edited by Revenant712; 16 Sep, 2021 @ 1:31am
Godvl 26 Sep, 2021 @ 4:56am 
Hello, pls check what collection FLAMBOYANT'S SFO SINGLEPLAYER MOD COLLECTION - READ DESCRIPTION FOR MP LIST
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