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I am not having a go at you just making the point, it was a valid request and thank you for it.
As mentioned, the ability to configure weight of items if possible, either as a major setting (like all 80%) or individually for each item if its not too much work.
Also, you may want to add in the description that this mod is best used at the begin of a playthrough, otherwise need to re-learn engrams and re-build crafting stations.
A huge thanks for this mod!!
"If changing from another stacking mod you WILL need to destroy any stacks you have in your game and replace them with the stacks from this mod (magic them in if need be lol), if
simply upgrading this mod stacks will be fine, some engrams have had to be altered for the
mod to work these may need to be learned again, sorry but that is the nature of the beast
I am afraid."
What more can I do to please ppl.
.
NOTE I will be deleting and ignoring any comments posted in here from now on unless it is to ask me to add something!
And thatch will be back to 4 weight at next update.
Edit to add: Making fertilizer stack seems to be a bad idea as crop plots only recognize the existence of one fertilizer even if it's a stack of, say, 100. This problem most likely also happens if you put a stack of poop in crop plots, but for turning poop into fertilizer the stacking does save a lot of space. I'd say if others wanted this it should be an on/off toggle in the .ini
- Aberration's mushrooms only stack to 500 and a full stack is ridiculously heavy. If the weight could be reduced and they could stack to 5k like berries that would be nice.
- Crystal is still very heavy for some reason.
- Organic Polymer is easy to accumulate in large amounts and also needed for crafting in large amounts, so it'd be nice if it stacked to 5k instead of 1k. I was unable to adjust this myself.