Arma 3
DiGi ACE Extension (Chemical warfare) !OUTDATED!
Digii  [developer] 5 Sep, 2021 @ 3:47pm
Suggestions & Ideas
If you have any Suggestions or Ideas you want to see in the mod write them down and post them here
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Showing 1-15 of 31 comments
Makarov 5 Sep, 2021 @ 7:35pm 
Munition that causes this effects to appear, rather then be placed in Zeus/3Den. Stuff like chemical bombs, artillery, etc
Reaper 6 Sep, 2021 @ 9:33am 
markings on the map to indicate effected areas placed in editor or zeus.
Alexgardien 6 Sep, 2021 @ 9:56am 
Using atropine as the antidote could be really nice. in RL, this is the treatment for neurotoxic gases.
Digii  [developer] 6 Sep, 2021 @ 10:05am 
Originally posted by Alexgardien:
Using atropine as the antidote could be really nice. in RL, this is the treatment for neurotoxic gases.

The current antidote is only a temporary Item. In the future there will be diffrent items for diffrent treatments
Digii  [developer] 6 Sep, 2021 @ 10:05am 
Originally posted by Reaper:
markings on the map to indicate effected areas placed in editor or zeus.

you mean like a circle that shows you the radius?
Alexgardien 7 Sep, 2021 @ 2:05pm 
Originally posted by CoG Digi:
Originally posted by Alexgardien:
Using atropine as the antidote could be really nice. in RL, this is the treatment for neurotoxic gases.

The current antidote is only a temporary Item. In the future there will be diffrent items for diffrent treatments

Niiiiiiiiiiice :)
Kaiser_ATF 8 Sep, 2021 @ 9:05pm 
Ability to create gas-dangerous objects (sync module with object).
Digii  [developer] 8 Sep, 2021 @ 11:24pm 
Originally posted by Woldemar:
Ability to create gas-dangerous objects (sync module with object).

It's on my list :D
Ostross 9 Sep, 2021 @ 3:29am 
Some custom gas mask models and suits.

Different gasses with different contamination levels, requiring different protective equipment. For example, need to wear a full body suit.
MiniBiggi 9 Sep, 2021 @ 3:53am 
A system where the chemical detector shows a higher or lower number depending on distance to the centre (maybe range 1-10, with the distance divided by 10 and each increment is a number increase?), and an electronic beep when the level increases would be great for a kind of boost to the intensity of them :]
Digii  [developer] 9 Sep, 2021 @ 4:59am 
Originally posted by MiniBiggi:
A system where the chemical detector shows a higher or lower number depending on distance to the centre (maybe range 1-10, with the distance divided by 10 and each increment is a number increase?), and an electronic beep when the level increases would be great for a kind of boost to the intensity of them :]

thanks for your Suggestions. I'm already working on a rework for the Chem detector system
Digii  [developer] 9 Sep, 2021 @ 2:27pm 
Originally posted by Koger:
could you do a compatibility with universal ammo systems chemical warfare
What exactly do you mean with compatibility?
My original plan was not to create chemical weapons
Sabre One 10 Sep, 2021 @ 12:25pm 
NBC protection list for Vehicles, to allow players to utilize vehicles without protective equipment on.

Vanilla Damage calculations for AI. This is mainly for peeps that disable medical for AI in ACE for larger ops.

Decom shower integration?
Last edited by Sabre One; 10 Sep, 2021 @ 12:52pm
Digii  [developer] 10 Sep, 2021 @ 2:46pm 
Originally posted by Sabre One:
NBC protection list for Vehicles, to allow players to utilize vehicles without protective equipment on.

Vanilla Damage calculations for AI. This is mainly for peeps that disable medical for AI in ACE for larger ops.

Decom shower integration?

Thanks for your ideas

1. sounds nice i will thing about it
2. I'm currently working on a system for the ai
3. Decon shower integration is planned and will come in the near fututre
Sparky 11 Sep, 2021 @ 3:48am 
I would like the mod to have more player feedback. Maybe add coughing sounds when entering and staying in the contaminated area without APR or while you are intoxicated. (right now you only cough once when you get infected and thats it, I think)

Would also like to have the option for the module to spawn smoke particles to create a haze, maybe with different colors available.

On a mission making side, I'd like to module to be compatible with the Eden editor's Area Widget, for easier placement
Last edited by Sparky; 11 Sep, 2021 @ 3:49am
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