Garry's Mod

Garry's Mod

[DrGBase] Resident Evil 5 Pack
roachisserie chicken  [developer] 4 Sep, 2021 @ 8:14am
Bug Reports // Change-Log
Change-Log
03/09/21 - Initial Upload

04/09/21 - Hotfix
-Adjusted programming for NPC dodging.

05/09/21 - Hotfix #2
-Fixed bug with Jill moaning like she's in a p*rno or something

11/09/21 - 9/11 lol
-Fixed issue with big man majini getting stunned from punching the air.

15/09/21 - Update
-Changed muzzleflash effect for every npc who uses a gun
-Adjusted Chainsaw majini logic so that while in a frenzy, it will mow down everything in its path to get to you, previously it could get stuck on allied nextbots as the chainsaw would do no damage to them.
-Buffed minigun majini's minigun damage to 8-16.

17/09/21 - Chainsaw Majini fix
-Fixed reported chainsaw majini bug.

18/09/21 - Hotfix
-Fixed a typo I made with the previous fix

Known Bugs
-RPG majini crashes some people's games? More info needed.
Last edited by roachisserie chicken; 18 Sep, 2021 @ 9:30am
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Showing 1-15 of 32 comments
DrPepsi 4 Sep, 2021 @ 4:46pm 
The RPG Majini crashes my game upon noticing an enemy
UZGJTY 5 Sep, 2021 @ 1:19am 
May you please remove the flash bang screen for the melee zombie? Since there are people with weak eyes, like I have weak eyes also.
roachisserie chicken  [developer] 5 Sep, 2021 @ 2:40am 
Originally posted by tlucas47:
The RPG Majini crashes my game upon noticing an enemy

i have no idea why this would be a thing for you specifically, i've never had game crashing issues with any of the majinis

Originally posted by UZGJTY:
May you please remove the flash bang screen for the melee zombie? Since there are people with weak eyes, like I have weak eyes also.
i would suggest lowering the brightness of your monitor, i have fairly sensitive eyes (dark mode for every page woo) but its fine for me
the kettel 5 Sep, 2021 @ 9:50am 
yes the rpg is the only one to break my game
roachisserie chicken  [developer] 5 Sep, 2021 @ 12:46pm 
yeah i've just looked in the code and there's no reason at all why the rpg majini should crash anybody's game so until i get a more detailed error report or some more context i'm going to have to write it off as an addon conflict

i'll stick it in the known bugs section just in-case
DrPepsi 9 Sep, 2021 @ 5:08pm 
Originally posted by john:
yeah i've just looked in the code and there's no reason at all why the rpg majini should crash anybody's game so until i get a more detailed error report or some more context i'm going to have to write it off as an addon conflict

i'll stick it in the known bugs section just in-case
Just a further extension on this weird bug, I checked for addon conflicts by unsubbing from all my addons, resubbing to this, drg base, and the snpc particle effects, and just to be safe I ran menu_cleanup_gmas a few times, and for some reason the crashing persists, I''m as puzzled as you are, man, hopefully a fix can be found
NBA Big Boy  [developer] 17 Sep, 2021 @ 10:01am 
The Chainsaw Majini can't kill any DrGBase NPC that has a ragdoll for some reason.
NBA Big Boy  [developer] 18 Sep, 2021 @ 8:37am 
[[DrGBase] Resident Evil 5 Pack] lua/entities/drg_roach_re5_csawmjn.lua:138: attempt to index global 'v' (a nil value)
1. damage - lua/entities/drg_roach_re5_csawmjn.lua:138
2. callback - lua/entities/drgbase_nextbot/misc.lua:261
3. callback - lua/drgbase/meta/entity.lua:111
4. unknown - lua/drgbase/modules/timer.lua:4

Timer Failed! [Simple][@lua/drgbase/modules/timer.lua (line 3)]
roachisserie chicken  [developer] 18 Sep, 2021 @ 9:29am 
Originally posted by Burd:
[[DrGBase] Resident Evil 5 Pack] lua/entities/drg_roach_re5_csawmjn.lua:138: attempt to index global 'v' (a nil value)
1. damage - lua/entities/drg_roach_re5_csawmjn.lua:138
2. callback - lua/entities/drgbase_nextbot/misc.lua:261
3. callback - lua/drgbase/meta/entity.lua:111
4. unknown - lua/drgbase/modules/timer.lua:4

Timer Failed! [Simple][@lua/drgbase/modules/timer.lua (line 3)]
omg i'm dumb
Gildun 15 Jan, 2022 @ 2:26am 
I don't know bug it is or not, but melee majini is just running away from enemies
BROTHER PHOBOS 26 May, 2022 @ 3:46am 
this is a very nice addon, so i want 2 contribute by giving some feedback on it:

- rpg majini seems 2 crash the game
- npcs are vry ez 2 b locked in continuous knock down animation 2 death. i believe it'd b reasonable 2 give some cooldown on the knockdown animation, especially 4 the tougher characters.
- 4 some reason wesker is the biggest pushover in the addon. he deals the least damage out of all npcs, even less than cannon fodder majinis. all tougher enemies (bigger zombies, mysterious agent, and what not) deal 2k dmg (chainsaw majini deals 70k lol) while wesker only deals 90. he's also the eziest npc 2 kill in this addon, as it only takes 2 rpg shots 2 kill him. he supposed 2 b the final boss of the game, so i assumed that him being the biggest pushover isn't intended. if that's the case, then i believe that making him harder 2 kill and at least making his dmg even with the tough enemies would give wesker's character some more justice.


and here's my feedback from controlling the characters:

- i still cannot figure out how 2 do a roll with mysterious agent
- wesker is by far the most satisfying character 2 control, hving the most tools, even tho he cannot rly compete with other characters from this addon fighting wise. he also has the most controls issues however. he can only do the butterfly kicks (spacebar) if he's not moving, and he jumps otherwise, which means that if u try 2 per4m butterfly kicks on the ground that isn't flat, he'll b either falling or vertically going up, making him jump instead of doing the butterfly kicks, which happens a lot. it's a big inconvenience as landing takes a long time, including landing animation, and he's the only npc of this addon capable of jumping on top of other npcs, and if he lands on any npc's head then he's stuck 4ever (which also happens a lot 2 me) unless the npc he landed on decides 2 move away, which only happens with very specific npcs. it'd b fixed if jumping input would b shift + space, instead of being determined by npc's movement.
- wesker cannot dodge other npcs' bullets, like majini's minigun, wesker's pistol, mysterious agent's smg, or any other bullet using npcs from other addons 4 some reason. also some bullets knock him down and some don't, and i cannot figure out y. 4 example kf2's patriarch always locks him (and all npcs from this addon) in knockdown animations 2 death with his minigun~ XD
other than that the npcs r rly nice 2 play with. also excellent work with making that butterfly kick feel so satisfying!


that's all the feedback i can give u 4 now! i wish u best of luck with ur addons!
Last edited by BROTHER PHOBOS; 26 May, 2022 @ 4:01am
roachisserie chicken  [developer] 26 May, 2022 @ 4:48am 
Originally posted by j3lly:
this is a very nice addon, so i want 2 contribute by giving some feedback on it:
Thanks! I appreciate it a lot.

- rpg majini seems 2 crash the game
I've had a few people report this, but I can't reproduce it, and I don't know why it would make peoples' game crash.

- npcs are vry ez 2 b locked in continuous knock down animation 2 death. i believe it'd b reasonable 2 give some cooldown on the knockdown animation, especially 4 the tougher characters.
I tried to make them as close to RE5 as possible, and in RE5 if you have explosive weapons its pretty easy to stunlock npcs if you have enough ammo :)

- 4 some reason wesker is the biggest pushover in the addon. he deals the least damage out of all npcs, even less than cannon fodder majinis. all tougher enemies (bigger zombies, mysterious agent, and what not) deal 2k dmg (chainsaw majini deals 70k lol) while wesker only deals 90. he's also the eziest npc 2 kill in this addon, as it only takes 2 rpg shots 2 kill him. he supposed 2 b the final boss of the game, so i assumed that him being the biggest pushover isn't intended. if that's the case, then i believe that making him harder 2 kill and at least making his dmg even with the tough enemies would give wesker's character some more justice.
Kinda the same point as above, Wesker only goes down to around 2 RPGs, if you use the hl2 RPG on him, I even added the thing where he catches it and you have to shoot the RPG to damage him, his palm strike (done when sprinting) also 1 shots npcs like the chainsaw majini lol, he has low health because he takes no damage from regular bullets or melee attacks, dodging or blocking them :)

- i still cannot figure out how 2 do a roll with mysterious agent
CTRL! Or whatever your crouch key is set to

- wesker ... can only do the butterfly kicks (spacebar) if he's not moving, and he jumps otherwise
Haha, this is actually a kind of vault for him, using it with the spacebar actually makes him non-solid to low walls or railings, so he can jump over them. Wesker has a lot of controls so I can see how this might be difficult to do yeah!

- wesker cannot dodge other npcs' bullets, like majini's minigun, wesker's pistol, mysterious agent's smg, or any other bullet using npcs from other addons 4 some reason.
When possessing Wesker, I found that him automatically dodging was annoying, since sometimes you can be stuck in place getting constantly shot at and unable to do anything, CTRL also dodges for wesker, and if you hold shift+w when pressing ctrl, you dash forward


kf2's patriarch always locks him (and all npcs from this addon) in knockdown animations 2 death with his minigun~ XD
Sounds like the KF2 patriarch has his bullets set to deal blast damage, i'm guessing so that he can shoot down combine helicopters :cryptothink:

that's all the feedback i can give u 4 now! i wish u best of luck with ur addons!
Thanks again! Glad you enjoy it!
BROTHER PHOBOS 26 May, 2022 @ 6:06am 
Originally posted by roachisserie chicken:
Kinda the same point as above, Wesker only goes down to around 2 RPGs, if you use the hl2 RPG on him, I even added the thing where he catches it and you have to shoot the RPG to damage him, his palm strike (done when sprinting) also 1 shots npcs like the chainsaw majini lol, he has low health because he takes no damage from regular bullets or melee attacks, dodging or blocking them :)
Thanks again! Glad you enjoy it!
u r most welcome!
heh yea i figured that the sprint cobra strike deals like 5k dmg or something which is his tool 2 deal some real dmg, however it takes some time 2 per4m and in many cases i'll just get stunlocked 2 death if i try using it (mysterious agent being a good example of that) instead of trying 2 blitz them with butterfly kicks 2 get them with that chip dmg hehehe~ and i was wondering if i need 2 do something in a specific way 2 per4m the cobra strike or is it fully random, bc sometimes he never does it, and sometimes he does it multiple times in a row!
i also 4got 2 add another thing about wesker. whenever he gets hit while sprinting, he gets launched back far away, making it annoying 2 get close 2 some1. is it intentional?
Last edited by BROTHER PHOBOS; 26 May, 2022 @ 6:48am
roachisserie chicken  [developer] 26 May, 2022 @ 7:20am 
Originally posted by j3lly:
i was wondering if i need 2 do something in a specific way 2 per4m the cobra strike or is it fully random, bc sometimes he never does it, and sometimes he does it multiple times in a row!
best way is to attack while sprinting, he'll either do his knee or the cobra strike, the knee doesn't do as much damage but it will still launch enemies far away

i also 4got 2 add another thing about wesker. whenever he gets hit while sprinting, he gets launched back far away, making it annoying 2 get close 2 some1. is it intentional?
yeah, its so you can avoid getting cobra strike, since it will 1 shot you
M∆ciek 15 Aug, 2022 @ 10:55am 
do you know is Wesker was shooting fast speed on posessing enabled or is wesker shooting slow speed shot?
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