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i have no idea why this would be a thing for you specifically, i've never had game crashing issues with any of the majinis
i would suggest lowering the brightness of your monitor, i have fairly sensitive eyes (dark mode for every page woo) but its fine for me
i'll stick it in the known bugs section just in-case
1. damage - lua/entities/drg_roach_re5_csawmjn.lua:138
2. callback - lua/entities/drgbase_nextbot/misc.lua:261
3. callback - lua/drgbase/meta/entity.lua:111
4. unknown - lua/drgbase/modules/timer.lua:4
Timer Failed! [Simple][@lua/drgbase/modules/timer.lua (line 3)]
- rpg majini seems 2 crash the game
- npcs are vry ez 2 b locked in continuous knock down animation 2 death. i believe it'd b reasonable 2 give some cooldown on the knockdown animation, especially 4 the tougher characters.
- 4 some reason wesker is the biggest pushover in the addon. he deals the least damage out of all npcs, even less than cannon fodder majinis. all tougher enemies (bigger zombies, mysterious agent, and what not) deal 2k dmg (chainsaw majini deals 70k lol) while wesker only deals 90. he's also the eziest npc 2 kill in this addon, as it only takes 2 rpg shots 2 kill him. he supposed 2 b the final boss of the game, so i assumed that him being the biggest pushover isn't intended. if that's the case, then i believe that making him harder 2 kill and at least making his dmg even with the tough enemies would give wesker's character some more justice.
and here's my feedback from controlling the characters:
- i still cannot figure out how 2 do a roll with mysterious agent
- wesker is by far the most satisfying character 2 control, hving the most tools, even tho he cannot rly compete with other characters from this addon fighting wise. he also has the most controls issues however. he can only do the butterfly kicks (spacebar) if he's not moving, and he jumps otherwise, which means that if u try 2 per4m butterfly kicks on the ground that isn't flat, he'll b either falling or vertically going up, making him jump instead of doing the butterfly kicks, which happens a lot. it's a big inconvenience as landing takes a long time, including landing animation, and he's the only npc of this addon capable of jumping on top of other npcs, and if he lands on any npc's head then he's stuck 4ever (which also happens a lot 2 me) unless the npc he landed on decides 2 move away, which only happens with very specific npcs. it'd b fixed if jumping input would b shift + space, instead of being determined by npc's movement.
- wesker cannot dodge other npcs' bullets, like majini's minigun, wesker's pistol, mysterious agent's smg, or any other bullet using npcs from other addons 4 some reason. also some bullets knock him down and some don't, and i cannot figure out y. 4 example kf2's patriarch always locks him (and all npcs from this addon) in knockdown animations 2 death with his minigun~ XD
other than that the npcs r rly nice 2 play with. also excellent work with making that butterfly kick feel so satisfying!
that's all the feedback i can give u 4 now! i wish u best of luck with ur addons!
I've had a few people report this, but I can't reproduce it, and I don't know why it would make peoples' game crash.
I tried to make them as close to RE5 as possible, and in RE5 if you have explosive weapons its pretty easy to stunlock npcs if you have enough ammo :)
Kinda the same point as above, Wesker only goes down to around 2 RPGs, if you use the hl2 RPG on him, I even added the thing where he catches it and you have to shoot the RPG to damage him, his palm strike (done when sprinting) also 1 shots npcs like the chainsaw majini lol, he has low health because he takes no damage from regular bullets or melee attacks, dodging or blocking them :)
CTRL! Or whatever your crouch key is set to
Haha, this is actually a kind of vault for him, using it with the spacebar actually makes him non-solid to low walls or railings, so he can jump over them. Wesker has a lot of controls so I can see how this might be difficult to do yeah!
When possessing Wesker, I found that him automatically dodging was annoying, since sometimes you can be stuck in place getting constantly shot at and unable to do anything, CTRL also dodges for wesker, and if you hold shift+w when pressing ctrl, you dash forward
Sounds like the KF2 patriarch has his bullets set to deal blast damage, i'm guessing so that he can shoot down combine helicopters
Thanks again! Glad you enjoy it!
heh yea i figured that the sprint cobra strike deals like 5k dmg or something which is his tool 2 deal some real dmg, however it takes some time 2 per4m and in many cases i'll just get stunlocked 2 death if i try using it (mysterious agent being a good example of that) instead of trying 2 blitz them with butterfly kicks 2 get them with that chip dmg hehehe~ and i was wondering if i need 2 do something in a specific way 2 per4m the cobra strike or is it fully random, bc sometimes he never does it, and sometimes he does it multiple times in a row!
i also 4got 2 add another thing about wesker. whenever he gets hit while sprinting, he gets launched back far away, making it annoying 2 get close 2 some1. is it intentional?
yeah, its so you can avoid getting cobra strike, since it will 1 shot you