XCOM 2

XCOM 2

Strategy Overhaul Bridge: WOTC The Axe Mod
Config Fix
This was probably causing the 0 costs issue someone mentioned in the comments.

The configs in XComWeaponTuning.ini were missing closing parentheses. To fix, replace the contents of the entire file with the following:

[Axe_MG X2WeaponTemplate] Requirements=(RequiredTechs[0]="AutopsyAdventStunLancer", RequiredEngineeringScore=20, bVisibleIfPErsonnelGatesNotMet=true) Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=12), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=2), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=1)) [Axe_BM X2WeaponTemplate] Requirements=(RequiredTechs[0]="AutopsyArchon", RequiredEngineeringScore=40, bVisibleIfPErsonnelGatesNotMet=true) Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=24), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=5), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=3)) [ThrowingAxe_MG X2WeaponTemplate] Requirements=(RequiredTechs[0]="AutopsyAdventStunLancer", RequiredEngineeringScore=20, bVisibleIfPErsonnelGatesNotMet=true) Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=12), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=2), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=1)) [ThrowingAxe_BM X2WeaponTemplate] Requirements=(RequiredTechs[0]="AutopsyArchon", RequiredEngineeringScore=40, bVisibleIfPErsonnelGatesNotMet=true) Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=24), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=5), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=3))

Checked with robojumper's config parser[robojumper.github.io]