Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Wunderwaffe
Minor  [developer] 25 Dec, 2021 @ 2:32pm
Crashes and bug reports
I recommend the following mods load order:
1. The HangEmHigh's 3D Soundscape (with or without Realistic Weapon Damage) mod;
2. The Improved Squads mod by DasMoss;
3. The mod by King of Wei;
4. This mod.
Also you can check my full mods load order in the collection description.


Often the mods themselves turn off or their order is confused. I recommend making the options.set file "read-only" to prevent this.
And, so I always recommend enabling mods by configuring them directly in the options.set file, so you can control their sequence and see their actual launch order.
To facilitate the process you can use the sequence from my list of mod ids on my mod collection page in description.

Help rules
If you will follow these rules, I will try to help you:
1. Before reporting a crash or a bug, check again that the order of the running mods is correct.
If there are enabled mods missing from my recommendations, disable them and try to run the game only with the enabled mods from my recommendation with the correct order.
2. Provide the maximum amount of information about the circumstances under which a crash or a bug occurred, such as:
- Information about the enabled mods and their actual order in options.set file;
- If you are using mods that are not listed in my recommendations, please indicate them in the order specified in the options.set file;
- Information about what exactly and in what conditions, in which game mode happened;
- What was the last thing you did before crash, information specified in the error message, etc.
There is a high probability that the more information you give, the faster your problem will be resolved and/or a fix will be released.
If you ignore the rules, do not provide the information I need, I cannot help you and your comment will be ignored.

Tips
The order in which you turned on the mods inside the game is not always preserved.
You can check the actual order of launching mods in the options.set file. So, please, check your mods load order in the options.set file from (Win10 path) "My Games\gates of hell\profiles\*your_profile*\".
Make sure my mod (it's id - 2596226416) is the last one - at the very end of the mods list.
Last edited by Minor; 22 Jan, 2022 @ 1:26pm
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Showing 1-15 of 93 comments
regarding missing grille_15_l63.mdl

1. Have changed graphics preset to Ultra
did not help

2. Copy of 2587432279\tank_medium\grille_15_l63\grille_15_l63.mdl to 2596226416\resource\entity\-vehicle\germany\tank_medium\grille_15_l63
also changed nothing
Last edited by raspberry_crocodile; 25 Dec, 2021 @ 3:03pm
Worcester 25 Dec, 2021 @ 3:10pm 
Heya!

I was looking through the units list and found 3 things being slightly concerning:
https://cdn.discordapp.com/attachments/631305214292525079/924438095556927498/unknown.png
https://cdn.discordapp.com/attachments/631305214292525079/924438141597782066/unknown.png
These two CTD the instant you click on them
and
https://cdn.discordapp.com/attachments/631305214292525079/924438168684617798/unknown.png
The Skirts on this one are missing the texttures ?

Settings are all maxed out

Edit: Grille also coming up as the crash reason when loading into a conquest
https://cdn.discordapp.com/attachments/631305214292525079/924440649682550864/unknown.png
Last edited by Worcester; 25 Dec, 2021 @ 3:17pm
Sorry
error changed
new missing file

***************** Exception *****************
[00:00:54] Resource not found - resource/entity/-vehicle/germany/tank_medium/grille_15_l63/start.anm (eIORepository.cpp:433) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> entity:raw
>> file "/entity/-vehicle/germany/tank_medium/grille_15_l63/grille_15_l63.def"
> file "grille_15_l63.mdl"

6: {sequence "start" {speed 0.7}«}
7: {sequence "stop" {speed 0.7}}
8: {sequence "fire" {speed 0.7}}
9: {sequence "hit" {speed 0.8}}
10: {sequence "aim_v" {speed 0.75}{resume}}
Right,
High model quality do nothing, but copy of .mdl changes missing file to new one
Last edited by raspberry_crocodile; 25 Dec, 2021 @ 3:14pm
i did not try to go further then copying grille_15_l63.mdl > start.anm > stop.anm > ...

but full copy of files from
2587432279\tank_medium\grille_15_l63
to
2596226416\resource\entity\-vehicle\germany\tank_medium\grille_15_l63
finally fix the problem, atleast conquest mission started successfully
S_Bird 25 Dec, 2021 @ 3:32pm 
That fixed the issue. I can view the model in game and missions now. thanks @raspberry_crocodile
@Minor

$ diff "C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\2596226416\resource\entity\-vehicle\germany\tank_medium\grille_15_l63\grille_15_l63.def" "C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\2587432279\tank_medium\grille_15_l63\grille_15_l63.def"
5c5
< {props "spg" "heavy" "vision_lev04" "muzzle_150mm_155mm_sides" "shield" "open_top" "detect_spg" "shell_eject"}
---
> {props "spg" "heavy" "vision_lev04" "muzzle_150_155" "shield" "open_top" "detect_spg" "shell_eject"}
47d46
< ("crew_6_human_extended")
48a48
> ("crew_6_human_extended")
76c76
< {weapon "150mm_sfh43" filling "bulletger_150_l30 he" 1}
---
> {weapon "150mm_sFH43" filling "bulletger_150_l30 he" 1}


Are all this changes required?

---------------------------------------
$ diff "C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\2596226416\resource\entity\-vehicle\germany\tank_medium\grille_15_l63\grille_15_l63.ext" "C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\2587432279\tank_medium\grille_15_l63\grille_15_l63.ext"

Empty diff ...
motorfix 25 Dec, 2021 @ 5:26pm 
Same problem as listed above. Crashes due to Grill. Same error message
| Pz-L | баба 26 Dec, 2021 @ 7:40am 
(((
Program will be terminated.
APP_ERROR: File not found -
resource/entity/-vermany/tank_medium/grille_15_l63/g
rille_15_l63.mdl
(E:\git\GEM\source_work\elORepository.cpp:374)

RIP=7ffeca1a478c [main_loop]
RAX=00000000 RBX=2caf1d5c0
RCX=00000000 RDX=00000000
RSI=27904e810 RDI=0bad0001
RSP=0712e280 RBP=00000176
> > > > > > > > gui.cmd.exec_all
> > > > > > > gui.cmd.exec(generic)
> > > > > > gui:cmd:exec_generic
> > > > > gui.mp.showpage
> > > > gui:pm:show
> > > gui:pm:activate(page_launcher_multiplayer)
> > entity:raw
> file
'/entity/-vehicle/germany/tank_medium/grill_15_l63/grille_15_
l63.def '

6: {extension ' grille_15_l63.mdl ' }
7: (include ' grille_15_l63.ext ')
8: {Patherld ' panzer5 '}
9: {targetclass ' tank_heavy '}
10: {targetSelector ' tank_heavy '}


CALL TO ARMS - GATES OF HELL - v1.017.1 - standard x64
2021.12.18 11:28 - x64 - 794e78d88-0x015F54C6
Minor  [developer] 26 Dec, 2021 @ 9:10am 
@raspberry_crocodile Yeah, this "muzzle_150mm_155mm_sides" is required.
I will release an update soon, let's see if it still crashes.
Minor  [developer] 26 Dec, 2021 @ 12:04pm 
@raspberry_crocodile @| Pz-L | баба @Yuubari
Thank you for your help, I appreciate your promptness and informativeness!

@Yuubari Yeah, at least in battle textures of Coelian shield looks fine. I'll try to do something about it!
Minor  [developer] 26 Dec, 2021 @ 12:42pm 
@Yuubari The textures of Coelian now look better in the game menus.
Mike-22 27 Dec, 2021 @ 10:42am 
when i load the mods in the recomanded order i got a crash with :

"Exception Unknown software exception (0x0bad0001) occurred in the application at location
0x00007FF83FA64F69"

(it was originally written in French so I used a translator)
benny052619 27 Dec, 2021 @ 2:05pm 
crash on apply mod
Minor  [developer] 28 Dec, 2021 @ 9:39am 
Originally posted by Mike-22:
when i load the mods in the recomanded order i got a crash with :

"Exception Unknown software exception (0x0bad0001) occurred in the application at location
0x00007FF83FA64F69"

(it was originally written in French so I used a translator)

It's weird, have you checked enabled mods load order in the options.set file?
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