Conquest of Elysium 5

Conquest of Elysium 5

Disenchantment - Illusionist and Enchanter Tweaks
Commisar Jon Fuklaw  [developer] 22 Sep, 2021 @ 12:15am
→→→ Suggestion Box/Balance Complaints Box ←←←
As usual, I don't expect this to get much use, but putting content suggestions and balance concerns here should prevent them from getting lost in the comments.

Of note regarding content plans: I already have some ideas for low level summoning for burgmeister to help with expansion and possibly some Hades-only summoning/promotion rituals for Nekromants.

While still a couple weeks off, when I finish every class and combine everything into a single mod, Markgraf will be getting its own ritpow similar to Burgmeister.
< >
Showing 1-1 of 1 comments
Silom 27 Sep, 2023 @ 9:13am 
balance concerns: The terracotta army should have some costs to it, other then 12 stamina.
You can quickly spawn ridiculously strong armies in no time. I manged to easily beat the hardest difficulty while I struggle with the other races in the same setting.
And this is only due to free terracotta army spam.

Love your work and a big thanks for providing all these mods. My friends and I really enjoy CoE5 in multiplayer, but we have that one friend that always does the described.. :D so it turns into 1vAll really quickly.

Edit: perhaps one options would also be to remove the armor for the terracotta units. The amount of troops is not the biggest issue in the end, its that they are really strong compared to the human counterpart.
Perhaps like this:
- 12 stamina
- 20 - 25 gold
- 5 - 10 iron
- reduce armor to 0 - 1
Last edited by Silom; 27 Sep, 2023 @ 9:17am
< >
Showing 1-1 of 1 comments
Per page: 1530 50