RimWorld

RimWorld

Rimedieval - Ice add-on
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Croctus 9 Sep, 2021 @ 1:10pm
Bug Report
Seems there's an error causing shuttles or drop pods with people inside specifically to disappear upon touching the ground. Snipped a bit of the error bellow. They fly in, touch the ground, then just evaporate lol None were touching ice either oddly enough.

Exception ticking ShuttleIncoming2882238 (at (190, 0, 141)): System.NullReferenceException: Object reference not set to an instance of an object
at Ice.Patches.PlaceSpotQualityAt_Patch.Postfix (Verse.GenPlace+PlaceSpotQuality& __result, Verse.IntVec3 c, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, Verse.IntVec3 center, System.Boolean allowStacking, System.Predicate`1[T] extraValidator) [0x0001e] in <c63699d5023a484aaaa20617bbdda124>:0
at (wrapper dynamic-method) Verse.GenPlace.Verse.GenPlace.PlaceSpotQualityAt_Patch1(Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing,Verse.IntVec3,bool,System.Predicate`1<Verse.IntVec3>)
at Verse.GenPlace.TryFindPlaceSpotNear (Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, System.Boolean allowStacking, Verse.IntVec3& bestSpot, System.Predicate`1[T] extraValidator) [0x00020] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00055] in <d243303f714d4dc48680ccaecd2f594e>:0
at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, System.Action`2[T1,T2] placedAction, System.Predicate`1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00000] in <d243303f714d4dc48680ccaecd2f594e>:0
at RimWorld.Skyfaller.SpawnThings () [0x00042] in <d243303f714d4dc48680ccaecd2f594e>:0
at RimWorld.Skyfaller.Impact () [0x000ba] in <d243303f714d4dc48680ccaecd2f594e>:0
at (wrapper dynamic-method) RimWorld.Skyfaller.RimWorld.Skyfaller.Tick_Patch2(RimWorld.Skyfaller)
at Verse.TickList.Tick () [0x0015c] in <d243303f714d4dc48680ccaecd2f594e>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
ticksToImpact < 0. Was there an exception? Destroying skyfaller.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) RimWorld.Skyfaller:RimWorld.Skyfaller.Tick_Patch2 (RimWorld.Skyfaller)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch6 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
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Showing 1-4 of 4 comments
Arcanant 12 Sep, 2021 @ 1:23pm 
These are the type of errors I am getting with this on https://gist.github.com/HugsLibRecordKeeper/70a73f8e81972645e3537c185e72e65e

It's an old save but just FYI
Ogam  [developer] 13 Sep, 2021 @ 2:14pm 
Fixed
l_m_warrior 15 Sep, 2021 @ 3:14pm 
Not sure if this is a "feature" or a bug, but ice walls do not seem to act as walls for the purpose of creating "indoor" and "outdoor" locations. Any room I build that is enclosed only by ice walls and doors will remain marked as "outdoors."
Delta1138 19 Sep, 2021 @ 3:17pm 
So I'm currently in Summer using this mod and the natural bodies of water haven't defrosted. It's still ice when outdoors it's 30c. Did this get updated between yesterday and today or is it a consequence of me removing the Events+ mod following the "flood" fiasco
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Showing 1-4 of 4 comments
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