Team Fortress 2

Team Fortress 2

The Other EYE
nobody 29 Dec, 2013 @ 4:32pm
abilitys
+20 damage
+25% more ammo

Best weapon in game

Post your thoughts on the weapions abilitys and disabilitys.
< >
Showing 1-14 of 14 comments
Queerassdragon 7 Sep, 2014 @ 4:53pm 
-50% explosion radius
+(15 or 25)% projectile speed
Projectile follows the players crosshair
and will slowly roll if on the ground
Just my idea
Litwick! 11 Sep, 2014 @ 6:43pm 
If it's a stickybomb launcher, press alt fire to launch a small camera that you can switch to, press alt fire again to detonate it along with your bombs.
Last edited by Litwick!; 11 Sep, 2014 @ 6:44pm
Ajax 21 Sep, 2014 @ 10:20am 
Originally posted by CommandoCat:
If it's a stickybomb launcher, press alt fire to launch a small camera that you can switch to, press alt fire again to detonate it along with your bombs.

this isnt really made clear is it, i do agree with your concept though how about
sticky launcher
- 50% deploy limit (4)
+20% blast radius
= deploys cameras (m1 to fire, m2 to switch cameras, m1 while viewing through camera to explode

if grenade launcher
- 15% projectile arc
- 15% damage
- 50% clip size
+ 20% reload speed
= fires radar pipes that explode after a quic scan at end of time (scan shows outline of enemies un team colors)
- cant see cloaked spies, spies disguised appear as what they are disguised as
Last edited by Ajax; 21 Sep, 2014 @ 10:21am
Originally posted by CommandoCat:
If it's a stickybomb launcher, press alt fire to launch a small camera that you can switch to, press alt fire again to detonate it along with your bombs.
this isnt call of duty kiddies so shush
revo 29 Sep, 2014 @ 8:46pm 
Originally posted by CommandoCat:
If it's a stickybomb launcher, press alt fire to launch a small camera that you can switch to, press alt fire again to detonate it along with your bombs.
Jim Chalmers Gaming 29 Sep, 2014 @ 11:50pm 
Instead of having alt-fire launch a small camera, it could give the demoman x-ray vision for 2 seconds so he could see if people were standing on his sticky trap, but also, it could be used strategically to see if there was anybody/ how many people were coming around the corner. The x-ray vision won't actually have invisible walls though, it would have an outline around players on the other side of the wall (similarly to the bomb carrier in MVM. The stickies would also have a similar outline around them so he could tell where the bombs are, similarly to the scottish resistance. Obviously this would be OP without a long recharge time so that would need to be included so that not every detonation was able to use the x-ray ability.
PixelMaster 8 Feb, 2015 @ 7:00am 
i like the x-ray idea. how about your stickybombs have -50% detonation radius and -50% damage, plus you can use your x-ray once per domination or revenge.
or it's like the ullapool caber - only refillable at resupply stations. (can't see through the resupply's gate)
Last edited by PixelMaster; 8 Feb, 2015 @ 7:01am
Silly Goober 9 Feb, 2015 @ 1:43pm 
Pro: Enemies Caught by this weapon's explosions will have their outline flashed for you and your teammates, even through walls

Con: Hurting yourself with this weapon will reveal your own location to the enemy
Grenades do not explode upon directly hitting an enemy
Can not be crit boosted



This will give the Demoman a supportive alternative to his usually offensive or defensive weapons.
All other classes can directly or indirectly help out their teammates (either by jarating or mad milking enemies and putting out burning teammates, spies by sapping buildings, Pyro, again, by putting out Burning teammates, Medic can heal, Engineer can obviously build teleporters and Dispensers for his teammates to use, Soldier has Buffs etc.

Even the Heavy can drop his Sandvich for a teammate

Every class has a supportive option, so why not the demoman? Well, here it is.

The lack of direct hits with the Weapon will force the demoman to use the bouncing of his pipes as his only advantage in combat which in return triggers the advantage of this weapon to be able to pinpoint enemies you can not see, which forces him to play a more supportive indirect role, which in turn helps his teammates (and himself) to track down enemies and foresee their movement. Especially Scouts and Pyros will be quite thankfull, as it will help them alot to flank enemies.

This weapon pairs well with the Tide Turner or Quickiebomb Launcher. :sticky:
Last edited by Silly Goober; 9 Feb, 2015 @ 1:45pm
Adawnby 10 Feb, 2015 @ 5:25pm 
Pros:
+25% Faster Projectile Speed
+On Direct Hit, enemy becomes outlined and thier sillhouette becomes visible by team-mates.

Cons:
-25% Smaller Blast Radius
-15% Slower Firing Speed


The weapon would allow to highlight 1 single enemy that was directly hit with a grenade from this pipe-bomb launcher. This helps the team find out what could be just up ahead or if the marked enemy is preparing for an ambush. However the weapon is offset by having a smaller blast radius and slower.
c 24 Dec, 2015 @ 12:58am 
On equip: -10% speed, +15% reload time, +10% accuracy.

Has Killcam meter
When fullfilled, the last kill (when the time is up) will appear on a kill cam, both teams can appear on the killcam.

Done, MLG.
-75% clip size
+20% explosion radius
+25% damage
oliboi 28 Jan, 2018 @ 4:41am 
if its a stickybomb launcher then here are the stats:
+sticks to players (even teammates)
+shows position of player (like Scottish resistance)
+attaches to players
-50% less damage
-4 stickybombs less out at once
-can only see one player at a time

just my silly bad idea
Cossack 28 Jan, 2018 @ 5:02am 
reloads whole clip
+50% larger clip size
-50% slower reload
will explode when it comes in contact with somthing (including self)
Secondary based on grenade laucher:

Pros:+bomb can be detonated
+explode on impact with player
+25% clip size
Cons:-15% damage
Last edited by DISPENSER__deena_des_fa; 22 Jan, 2024 @ 6:55am
< >
Showing 1-14 of 14 comments
Per page: 1530 50