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+(15 or 25)% projectile speed
Projectile follows the players crosshair
and will slowly roll if on the ground
Just my idea
this isnt really made clear is it, i do agree with your concept though how about
sticky launcher
- 50% deploy limit (4)
+20% blast radius
= deploys cameras (m1 to fire, m2 to switch cameras, m1 while viewing through camera to explode
if grenade launcher
- 15% projectile arc
- 15% damage
- 50% clip size
+ 20% reload speed
= fires radar pipes that explode after a quic scan at end of time (scan shows outline of enemies un team colors)
- cant see cloaked spies, spies disguised appear as what they are disguised as
or it's like the ullapool caber - only refillable at resupply stations. (can't see through the resupply's gate)
Con: Hurting yourself with this weapon will reveal your own location to the enemy
Grenades do not explode upon directly hitting an enemy
Can not be crit boosted
This will give the Demoman a supportive alternative to his usually offensive or defensive weapons.
All other classes can directly or indirectly help out their teammates (either by jarating or mad milking enemies and putting out burning teammates, spies by sapping buildings, Pyro, again, by putting out Burning teammates, Medic can heal, Engineer can obviously build teleporters and Dispensers for his teammates to use, Soldier has Buffs etc.
Even the Heavy can drop his Sandvich for a teammate
Every class has a supportive option, so why not the demoman? Well, here it is.
The lack of direct hits with the Weapon will force the demoman to use the bouncing of his pipes as his only advantage in combat which in return triggers the advantage of this weapon to be able to pinpoint enemies you can not see, which forces him to play a more supportive indirect role, which in turn helps his teammates (and himself) to track down enemies and foresee their movement. Especially Scouts and Pyros will be quite thankfull, as it will help them alot to flank enemies.
This weapon pairs well with the Tide Turner or Quickiebomb Launcher.
+25% Faster Projectile Speed
+On Direct Hit, enemy becomes outlined and thier sillhouette becomes visible by team-mates.
Cons:
-25% Smaller Blast Radius
-15% Slower Firing Speed
The weapon would allow to highlight 1 single enemy that was directly hit with a grenade from this pipe-bomb launcher. This helps the team find out what could be just up ahead or if the marked enemy is preparing for an ambush. However the weapon is offset by having a smaller blast radius and slower.
Has Killcam meter
When fullfilled, the last kill (when the time is up) will appear on a kill cam, both teams can appear on the killcam.
Done, MLG.
+20% explosion radius
+25% damage
+sticks to players (even teammates)
+shows position of player (like Scottish resistance)
+attaches to players
-50% less damage
-4 stickybombs less out at once
-can only see one player at a time
just my silly bad idea
+50% larger clip size
-50% slower reload
will explode when it comes in contact with somthing (including self)
Pros:+bomb can be detonated
+explode on impact with player
+25% clip size
Cons:-15% damage