Garry's Mod

Garry's Mod

Fourth Doctor PMs + NPCs
Potential Errors. (Advice For Garry's Mod Animators)
To those who wish to animate using these models, such as myself, I would like to point out certain issues and errors that may make it more difficult. This isn't criticism, as I know how hard it is to make 3D work correctly, and I truly thank Chris for making these. So many stick with Tennant or Smith, and just stop there. Or the sad situation with the only 9th Doctor model literally being removed.

Here are the issues:
1. Make sure you change the mat_specular in some maps (the UNIT lab being an example I tested out) if you don't want to be blinded by the reflections off of the models.

2. Upon spawning The Fourth Doctor model as a ragdoll (like I do) you'll notice a glitch in the wardrobe, as if the undercoat of the Doctor doesn't want to exist or decided to cosplay Reed Richards from Fantastic Four. Also, some facial flexes don't work right.

3. The ragdoll is thinner than the playermodel. To the point it literally can start glitching through itself, making it look like chunks are erased from existence, so always have a weld tool ready, as the posing issue is the big one. I tried posing the Seventh Doctor near water, and apparently the hitbox was registering and splashing the water, whilst not being anywhere near the model.

Anyways, I hope you take this advice as a way to be prepared, rather than get upset if something goes wrong. Chris has clearly been working hard and I applaud that.

Sincerely, Agent K.