DayZ
Furnitures And Storage LordOfWar 1.0
Paul Goda 8. sep. 2024 kl. 21:16
events.xml
Paste that, and your furniture will never disappear.


<event name="W_MedicalBox">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_MedicalBox"/>
</children>
</event>

<event name="W_Crate_Green">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Crate_Green"/>
</children>
</event>

<event name="W_Crate_Gray">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Crate_Gray"/>
</children>
</event>

<event name="W_BarrelBox">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_BarrelBox"/>
</children>
</event>

<event name="W_Gun_Rack_Green">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Gun_Rack_Green"/>
</children>
</event>

<event name="W_BigContainer">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_BigContainer"/>
</children>
</event>

<event name="W_Gun_Rack_Black">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Gun_Rack_Black"/>
</children>
</event>

<event name="W_Shelf_Big">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Shelf_Big"/>
</children>
</event>

<event name="W_Shelf_Small">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Shelf_Small"/>
</children>
</event>

<event name="W_Case7">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Case7"/>
</children>
</event>

<event name="W_Case2">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Case2"/>
</children>
</event>

<event name="W_Case11">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Case11"/>
</children>
</event>
<event name="W_Case10">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Case10"/>
</children>
</event>
<event name="W_Case12">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Case12"/>
</children>
</event>
<event name="W_Gun_Rack_Double_Black">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Gun_Rack_Double_Black"/>
</children>
</event>
<event name="W_Fridge">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Fridge"/>
</children>
</event>
<event name="W_Gardenbox">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Gardenbox"/>
</children>
</event>
<event name="W_TrashCan">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_TrashCan"/>
</children>
</event>

<event name="W_AmmoBox">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_AmmoBox"/>
</children>
</event>

<event name="W_Safe_Big">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Safe_Big"/>
</children>
</event>

<event name="W_Safe_Big_Green">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Safe_Big_Green"/>
</children>
</event>

<event name="W_Safe_Small">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Safe_Small"/>
</children>
</event>

<event name="W_Safe_Small_Green">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_Safe_Small_Green"/>
</children>
</event>

<event name="W_WeaponCabinet">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_WeaponCabinet"/>
</children>
</event>

<event name="W_WeaponCabinet_Black">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_WeaponCabinet_Black"/>
</children>
</event>

<event name="W_WeaponDualCabinet">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_WeaponDualCabinet"/>
</children>
</event>

<event name="W_WeaponDualCabinet_Green">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_WeaponDualCabinet_Green"/>
</children>
</event>

<event name="W_WeaponsLocker">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_WeaponsLocker"/>
</children>
</event>

<event name="W_GunWall">
<nominal>5</nominal>
<min>3</min>
<max>5</max>
<lifetime>3888000</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="5" min="3" type="W_GunWall"/>
</children>
</event>