Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I understand the choice from a balance position, my only criticism of the original decision is that it was inelegant. Flammable steel is counter-intuitive.
Same is true for the implementation of armour. It facilitates more narratively interesting injuries, but if you sit down and look at it it's just weird.
Ultimately this is intended to be a narrative game. There's a lot of smart balancing decisions to facilitate the creation of interesting stories, but for some people weird little things like this takes them out of it.
If something intended to make the game more narratively interesting to you has the opposite effect, then you should absolutely change it.
If Tynan didn't want people to tailor his story maker to their personal tastes, he would have never opened it up to official mod support - if he opened it up without realizing that some/many people would use it in ways that he didn't originally like, want, or feel was balanced, that was a major personal oversight and I frankly doubt he is that shortsighted regarding design.
Similarly to Thundercraft's original point that any one player/owner of Rimworld is free to play modded [unbalanced], modded [semi-balanced, vanilla+, etc], or vanilla, that is the most important point. Any one person who says that any one way is the only correct way to play the game/participate in the story is inherently and outright wrong, and no reasoning will change that in either direction. Any given person's most correct way to partake of Tynan's story generator is to do so in the way that is most fun for them, whether it is vanilla or modded, and knowing that a given mechanic of the game is there for balance does not make something more fun for many people, even if it makes sense to them. Furthermore, when people mod something like this, it is in pursuit of that fun - anyone, on either side, objectively trying to call out or shoot down somebody else's way of doing that needs to take a step back and take a deep look at what they're actually trying to accomplish, because chances are it's a fairly petty thing at the end of the day. Finally, while game mechanics are added incrementally in most cases, and especially small team early access programs like Rimworld take time to do that, those mechanics aren't always revisited for major changes, whether by afterthought or oversight, and will often cease to make sense for either balance, lore, or fun. In those cases, modding can and, if allowed to, likely will change those things for the better of at least one of those traits if not all of them.
Anyone reading this is free to take anything they want from OP's ideas, the ideas of those to whom OP addressed/posed the discussion, or a random image of a disembodied anthropomorphic teal penguin's head at their leisure, as a lot of people have good points for any and all sides on either side, and ignoring tone certain questions as per why one mechanic is done or another mod is taken against it might be answered.
P.S for OP and other preceding replies, I sincerely apologize if any of my post comes across as an attack against anyone in particular, I did my best to tailor its tone specifically to not be and have failed in that if it seems like one. Respectfully I will not be subscribing to this discussion (or likely therefore replying to replies targeted at me hereafter). Enjoy your assorted Rimstories to the best of your ability, sincerely.
Dude, that is objectively wrong. The fastest stone wall to construct is sandstone at 11.25-sec, while steel only takes 2.25-sec or 1/5th the time. A stonecutter's table takes 33.33-sec to construct and a sandstone chunk takes 26.67-sec to be cut into 20 sandstone blocks, which are enough for 4 walls. Not counting pawn and material travel time, in the time it takes to make a stonecutter's table, cut a sandstone block and make 4 sandstone walls you could have made almost 47 steel walls.
Please, quote my "insult".
Tynan allowing people to mod his game doesn't mean he doesn't intend or hope for them to play it the way he designed it at least once; otherwise, he would not have designed it that way.
I don't understand the point of this statement when my post literally started with, and I quote myself, "People are free to use whatever mods they want..."
"Seriously can't think of a reason why steel and other metal would catch fire without some extreme nonsense going on."
From the author of Metal Don't Burn:
"Metals don't burn. So, stop it! Bad Rimworld.
Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit.
Also, steel is more durable because... it's steel."
From the author of [WD] Hands Are Not Outside
"...I will never believe that anybody can design a spacer-tech marine power armor that leaves hands and feet not covered!
So no pawns wearing marine armor with shot off hands and toes cut off by scythers anymore!"
Some comments:
"Yeah I've never understood why steel are so bad in its durability in rimworld comparably to real life, it's awfuly close to your wood-wall durability :p" -Moon:G
"Petition to rename mod to 'Jet Fuel cant melt steel beams'. Ty I wanted this for a long time :)" -Grescon
"Regardless of the temperature at which steel stops being steel, there's still no temperature where steel bursts into flames which spreads. The issue isn't likely to be a steel dining chair in a wooden room where it could potentially actually reach a high temperatures, it's more when we have an entirely steel room that somehow burns away like it's made of tissue paper." -darktoes
"Steel is NOT flammable and temperature of over 1800 degrees celsius is not easily achievable, say what you will but this should be considered a bug and this mod fixes that for which I am thankful." -Loafy
"Melting Points
Metals Fahrenheit (f) Celsius (c)
Silver, Sterling 1640 893
Steel, Carbon 2500-2800 1371-1540
Steel, Stainless 2750 1510
This range of temperatures doesn't really happen in normal playthroughs" -[T.R.4.S.H.] llama boi
"@[T.R.4.S.H.] llama boi Thats why this mod exists." -Chris_ [author]
"@rpayne88 sure but an electrical short should't set a steel wall on fire. Not ever" -HeuvosRancheros
"I would have gladly downloaded this mod if not for the fact that i'm using the Vanilla Apparel Expanded, which adds marine gloves and boots. This would render them useless.
Other than that, it is a great mod. And it makes a lot of sense!" -Garr Incorporated
"@Garr Same, although VAE marine gloves and boots do not cover bionics. So you may want this mod for your cyborgs." -Nex-Razin doesn't know Bionics are only Shoulders/Legs
"good mod. but given how many other modders make armor that "already" covers hands and feet AKA Boots/socks. This mod was a joy to try on a mostly vanilla play though. and as a "Game tester." I approve of this little patch for simplicity's sake" -Mechinode
"wait this wasnt vanilla?
tynan you bongomoid" -tha peng
"Wait this is actually a necessary mod? What were the vanilla designers thinking? holy ♥♥♥♥" -The Blind One
"@The Blind One
Yeah, I was surprised as well!
You could open ingame info of the Vanilla armor and see that it really doesn't cover hands and feet! D:
I noticed that when power armor easily reflected low-AP shotgun blasts... Till one hit a hand" -Wemd [author]
Knowing that, those that thought they were balancing the game will realize they no longer need to so they don't need this in their mod list, which could improve their game performance to some degree, while those that don't care that it unbalances the game can use the mod to their hearts' content.
I like to have fun in my game and fires spreading randomly to all my ♥♥♥♥ kinda kills it for me