Garry's Mod
DRP Bahamut
Thesen 22 DIC 2016 a las 3:19 p. m.
An edit request (To any mapper | Re: Escape pods and alarms)
Firstly, I'd like to say I love this map- it's sad it doesn't get as much attention as it deserves. I've commonly seen people asking for edits, so I have to ask either the original uploader (Lazermaniac) or anyone who is well-versed in the Hammer editor to please make these changes. It would be greatly appreciated. Thanks, -Sen

Main Points
Escape Pods
Firstly, many kinds of roleplay scenarios could require abandoning ship- can you add a button by each escape pod door to open it? Secondly, while it would be alright to keep the manual launch on the bridge, could you replace the prisoner pods with normal airboat seats or car seats? Also, make it so the seat in the front (facing the window) has a manual control interface for launch? For example, on this map, aboard the Acclamator ship in the sky, the front seat of the escape pod is the 'pilot', meaning they can click LMB when they are ready and the pod will fire.

Alarms
When the core breach is initiated, the lights shut down and the red alarm lights come on. While this is good for dramatic effect, could you add two button to the bridge control interface to turn on and off these lights (without disabling the central lights, of course), and perhaps add one of the alarm sound effects from Half-Life 2?

Small Nitpicks
Ship Front-Mounted Laser Cannon
Would it be possible to replace the clumsy and annoying target designator with a control seat (where the designator spawner used to be)?

Doorways at the Bridge entrance
First, the two shielded doorways to the area behind the bridge entrance should have buttons (perhaps retinal scanners?) for access.
Second, the doorway to the bridge should have buttons to open/close it, and the lockdown button on the bridge should just lockout the buttons (rather than opening and closing the bridge door itself.)
Última edición por Thesen; 22 DIC 2016 a las 4:41 p. m.