Team Fortress 2

Team Fortress 2

LED Construction PDA
[FIW]Crazy_A 20 May, 2014 @ 3:46pm
REASONABLE LED sentry Stats+pda
So, the stat post before are "a little" [very] overpowered. So i thought it'd make sence to put up a new one with reasonable stats. SO! lets begin!

1st: the Pda *ik what your thinking: "Crazy! are you crazy? its a pda, it cant have stats!" Now thats where your wrong. I was thinking something like this:
+10% walking speed
+50 metal capacity
-25 Health
-50% primary ammo

2nd: the accual Sentry:
All sentry special stats: no bullets, instead, shoots short circuit ammo. Using this ammo doesnt give it exact same stats. It means if any projectiles get hit by the shots they get distroyed. It doesnt use metal for ammo, but ya still have to hit your sentry to give it ammo. and the damage is reduced by 2 each shot BUT they cause a 3 second afterburn *like lazers*. Also, -10% range.

Lvl 1: above /\

Lvl 2: +45% fire rate.afterburn damage is increased to 6 seconds. and ammo capacity is increased by 66%

Lvl 3: Missles have to be direct hits to do damage. But: +33% damage and a 2 second afterburn

Note I sorta just thought these off the bat so they are problably overpowered too. you guys evaluate them. Im out
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Showing 1-7 of 7 comments
Maverick 20 May, 2014 @ 3:48pm 
nice dude
[FIW]Crazy_A 20 May, 2014 @ 4:49pm 
^-^ thanks
Michael Scarn 20 May, 2014 @ 6:11pm 
Good but it should still require ammo cause otherwise the 50+ metal is just kinda redundent with it
cro 21 May, 2014 @ 9:19am 
HOW DO U BUY PDA
[FIW]Crazy_A 21 May, 2014 @ 1:25pm 
When i said that, it still requires ammo, but shootes those instead
Nubbly 21 May, 2014 @ 10:17pm 
Why not something like

+Sentries do not require ammo.
+Sentries shoot lasers (they do not require ammo)
+Sentries can be placed on walls and ceilings that can be reached by the engineer.
+Sentry is silent except when firing and targetting.
-Sentries can only be repaired and upgraded by wrench if it is on the floor
-50% damage penalty to sentry
-Level 3 Sentry does not have rockets, but turns faster and has higher fire-rate.
-Sentry costs 150 metal to build, and costs more to repair.
-Sentry takes full crit damage.
-Sentry cannot be wrangled.
~Engineer can walk through sentry (to prevent map jump exploits)

Basically it would open up the engineer to be sneakier and lay traps where other players would not expect them, but forces the engineer to assist his sentry as it would do reduced damage. The sentry would be repairable with the rescue ranger, no matter where it is, and it allows the engineer to easily teleport it off the ceiling/wall it is on to repair/save it. Higher metal costs and more expensive repairs ensure that the engineer can't spam the sentry, and it has to be placed by hand to dis-allow people from throwing it across the map onto some wall really high up.
[FIW]Crazy_A 22 May, 2014 @ 1:23pm 
...cool...idea... but it kinda poots :/
the suction cup sentry is what'd be like that.(look for it in the workshop) and the "sentry doesnt require ammo" thing butts cause constant repair isnt very needed. it contradicts littarally what was said. and this is litterally an exploit waiting to happen even if that was the case
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Showing 1-7 of 7 comments
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