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+Sentries do not require ammo.
+Sentries shoot lasers (they do not require ammo)
+Sentries can be placed on walls and ceilings that can be reached by the engineer.
+Sentry is silent except when firing and targetting.
-Sentries can only be repaired and upgraded by wrench if it is on the floor
-50% damage penalty to sentry
-Level 3 Sentry does not have rockets, but turns faster and has higher fire-rate.
-Sentry costs 150 metal to build, and costs more to repair.
-Sentry takes full crit damage.
-Sentry cannot be wrangled.
~Engineer can walk through sentry (to prevent map jump exploits)
Basically it would open up the engineer to be sneakier and lay traps where other players would not expect them, but forces the engineer to assist his sentry as it would do reduced damage. The sentry would be repairable with the rescue ranger, no matter where it is, and it allows the engineer to easily teleport it off the ceiling/wall it is on to repair/save it. Higher metal costs and more expensive repairs ensure that the engineer can't spam the sentry, and it has to be placed by hand to dis-allow people from throwing it across the map onto some wall really high up.
the suction cup sentry is what'd be like that.(look for it in the workshop) and the "sentry doesnt require ammo" thing butts cause constant repair isnt very needed. it contradicts littarally what was said. and this is litterally an exploit waiting to happen even if that was the case