RimWorld

RimWorld

DragSelect
This topic has been locked
Anon 9 May, 2024 @ 11:48am
Warning on startup
Type TradeUIRevisedCompatibility probably needs a StaticConstructorOnStartup attribute, because it has a field TradeArrow of type Texture2D. All assets must be loaded in the main thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.StaticConstructorOnStartupUtility/<>c__DisplayClass2_0:<ReportProbablyMissingAttributes>b__0 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Goes away if I disable this mod.

Hugslib Log:
https://gist.github.com/HugsLibRecordKeeper/deee221afcd7d88dfb1762a6da5f98d8

Modlist:
<?xml version="1.0" encoding="utf-8"?>
<savedModList>
<meta>
<gameVersion>1.5.4085 rev545</gameVersion>
<modIds>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>ludeon.rimworld.biotech</li>
<li>ludeon.rimworld.anomaly</li>
<li>mlie.showmodupdates</li>
<li>unlimitedhugs.hugslib</li>
<li>telardo.dragselect</li>
<li>unlimitedhugs.allowtool</li>
<li>uuugggg.whatismypurpose</li>
<li>uuugggg.usebedrolls</li>
<li>uuugggg.mealsonwheels</li>
<li>antaioz.tdiner</li>
<li>bedrestforfoodpoisoning.1trickponyta</li>
<li>keepmortarsready.1trickpwnyta</li>
<li>avilmask.selfdyeing</li>
<li>falconne.bwm</li>
<li>longwater.smartstockpilecreation</li>
<li>ryder.satisfiedstorage</li>
<li>frozensnowfox.nodefaultshelfstorage</li>
<li>automatic.prisonerbedsetowner</li>
<li>eagle0600.dresspatients.1.4</li>
<li>chad.almostthere1.5</li>
<li>petetimessix.simplesidearms</li>
<li>captainmuscles.nopawnleftbehind.continued</li>
<li>sirrandoo.msf</li>
<li>zylle.boomalopesbleedchemfuel</li>
<li>fuu.uncompromisingfires</li>
<li>swablu.flooding</li>
<li>tradingcontrol.tad.rimworld.core</li>
<li>smashphil.dropspot</li>
<li>dingo.noforcedslowdown</li>
<li>mlie.whosnext</li>
<li>mlie.squaduitweaks</li>
<li>dubwise.dubsmintminimap</li>
<li>dubwise.dubsmintmenus</li>
<li>cucumpear.azrael.varietycoats</li>
<li>nandonalt.snowytrees</li>
<li>xeonovadan.visiblepants</li>
<li>jaxe.bubbles</li>
<li>swablu.ambience</li>
<li>com.bymarcin.architecticons</li>
<li>automatic.bionicicons</li>
<li>automatic.gunplay</li>
<li>automatic.autolinks</li>
<li>jp.perfectpathing</li>
</modIds>
<modSteamIds>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
</modSteamIds>
<modNames>
<li>Harmony</li>
<li>Core</li>
<li>Royalty</li>
<li>Ideology</li>
<li>Biotech</li>
<li>Anomaly</li>
<li>Show Mod Updates</li>
<li>HugsLib</li>
<li>DragSelect</li>
<li>Allow Tool</li>
<li>What Is My Purpose</li>
<li>Use Bedrolls</li>
<li>Meals On Wheels</li>
<li>Table Diner</li>
<li>Bed Rest For Food Poisoning</li>
<li>Keep Mortars Ready</li>
<li>Self Dyeing</li>
<li>Better Workbench Management</li>
<li>Quick Stockpile Creation</li>
<li>SatisfiedStorage</li>
<li>[FSF] No Default Shelf Storage</li>
<li>Set Owner for Prisoner Beds</li>
<li>Dress Patients (Continued)</li>
<li>Almostthere1.5</li>
<li>Simple sidearms</li>
<li>No One Left Behind</li>
<li>Solar Flares Affect Mechanoids</li>
<li>Boomalopes Bleed Chemfuel</li>
<li>Uncompromising Fires</li>
<li>Dynamic Flooding</li>
<li>Trading Control</li>
<li>Trade Ships Drop Spot</li>
<li>No Forced Slowdown</li>
<li>Who's Next? (Continued)</li>
<li>Squad UI Tweaks (Continued)</li>
<li>Dubs Mint Minimap</li>
<li>Dubs Mint Menus</li>
<li>Animal Variety Coats</li>
<li>Snowy Trees</li>
<li>[XND] Visible Pants</li>
<li>Interaction Bubbles</li>
<li>Ambient Rim</li>
<li>Architect Icons</li>
<li>Bionic icons</li>
<li>Gunplay</li>
<li>Auto links</li>
<li>Perfect Pathfinding</li>
</modNames>
</meta>
<modList>
<ids>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>ludeon.rimworld.biotech</li>
<li>ludeon.rimworld.anomaly</li>
<li>mlie.showmodupdates</li>
<li>unlimitedhugs.hugslib</li>
<li>unlimitedhugs.allowtool</li>
<li>uuugggg.whatismypurpose</li>
<li>uuugggg.usebedrolls</li>
<li>uuugggg.mealsonwheels</li>
<li>antaioz.tdiner</li>
<li>bedrestforfoodpoisoning.1trickponyta</li>
<li>keepmortarsready.1trickpwnyta</li>
<li>avilmask.selfdyeing</li>
<li>falconne.bwm</li>
<li>longwater.smartstockpilecreation</li>
<li>ryder.satisfiedstorage</li>
<li>frozensnowfox.nodefaultshelfstorage</li>
<li>automatic.prisonerbedsetowner</li>
<li>eagle0600.dresspatients.1.4</li>
<li>chad.almostthere1.5</li>
<li>petetimessix.simplesidearms</li>
<li>captainmuscles.nopawnleftbehind.continued</li>
<li>sirrandoo.msf</li>
<li>zylle.boomalopesbleedchemfuel</li>
<li>fuu.uncompromisingfires</li>
<li>swablu.flooding</li>
<li>tradingcontrol.tad.rimworld.core</li>
<li>smashphil.dropspot</li>
<li>dingo.noforcedslowdown</li>
<li>mlie.whosnext</li>
<li>mlie.squaduitweaks</li>
<li>dubwise.dubsmintminimap</li>
<li>dubwise.dubsmintmenus</li>
<li>cucumpear.azrael.varietycoats</li>
<li>nandonalt.snowytrees</li>
<li>xeonovadan.visiblepants</li>
<li>jaxe.bubbles</li>
<li>swablu.ambience</li>
<li>com.bymarcin.architecticons</li>
<li>automatic.bionicicons</li>
<li>automatic.gunplay</li>
<li>automatic.autolinks</li>
<li>jp.perfectpathing</li>
<li>telardo.dragselect</li>
</ids>
<names>
<li>Harmony</li>
<li>Core</li>
<li>Royalty</li>
<li>Ideology</li>
<li>Biotech</li>
<li>Anomaly</li>
<li>Show Mod Updates</li>
<li>HugsLib</li>
<li>Allow Tool</li>
<li>What Is My Purpose</li>
<li>Use Bedrolls</li>
<li>Meals On Wheels</li>
<li>Table Diner</li>
<li>Bed Rest For Food Poisoning</li>
<li>Keep Mortars Ready</li>
<li>Self Dyeing</li>
<li>Better Workbench Management</li>
<li>Quick Stockpile Creation</li>
<li>SatisfiedStorage</li>
<li>[FSF] No Default Shelf Storage</li>
<li>Set Owner for Prisoner Beds</li>
<li>Dress Patients (Continued)</li>
<li>Almostthere1.5</li>
<li>Simple sidearms</li>
<li>No One Left Behind</li>
<li>Solar Flares Affect Mechanoids</li>
<li>Boomalopes Bleed Chemfuel</li>
<li>Uncompromising Fires</li>
<li>Dynamic Flooding</li>
<li>Trading Control</li>
<li>Trade Ships Drop Spot</li>
<li>No Forced Slowdown</li>
<li>Who's Next? (Continued)</li>
<li>Squad UI Tweaks (Continued)</li>
<li>Dubs Mint Minimap</li>
<li>Dubs Mint Menus</li>
<li>Animal Variety Coats</li>
<li>Snowy Trees</li>
<li>[XND] Visible Pants</li>
<li>Interaction Bubbles</li>
<li>Ambient Rim</li>
<li>Architect Icons</li>
<li>Bionic icons</li>
<li>Gunplay</li>
<li>Auto links</li>
<li>Perfect Pathfinding</li>
<li>DragSelect</li>
</names>
</modList>
</savedModList>
< >
Showing 1-1 of 1 comments
telardo  [developer] 9 May, 2024 @ 12:09pm 
Well, it's not harmful at all. Anyway, it's gone now.
< >
Showing 1-1 of 1 comments
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