Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
/Game/Mods/2600192246/Titan_P goes in the Map Name path box
Thanks, I'll give that a try!
EDIT: Tried the path, and various versions (with file extension, without, full path, etc) and I'm getting a "invalid authentication token" error. Also, when it shows up in the server list, the map says "shootergame". Any suggestions?
Go to your client and grab the folder and .mod file and drop that in your server's mod directory. You can also add the map to your mod list and have it download the map assets it's trying to load from the path.
I'm not sure I understand. I put the mod in the Mod ID's in ASM, so the server directory already has the mod folder and .mod file. So then I try to put the path (in my case) C:\asmdata\servers\Server3\ShooterGame\Content\Mods\2600192246\Titan_P.umap in the Map Name or Map Mod Path and I get the errors I mentioned above.
(I also added you as a friend on steam if you are available to chat at some point.)
Received request, but the map path will always begin with /Game/Mods/ followed by the modID number then the map asset name. The full windows file path won't work for that.
/Game/Mods/2600192246/Titan_P