RimWorld

RimWorld

[DN] Bundle Of Traits
YepThatsMyName 25 Dec, 2021 @ 8:03am
Trait ideas
Dunno thought this would be somewhat needed
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Showing 1-7 of 7 comments
YepThatsMyName 25 Dec, 2021 @ 9:12am 
Know-It All - "Learns at 4x the normal speed but is utterly ♥♥♥♥ at everything he learns"

4x Learning speed, allowing to get levels easily, plant more complex stuff and build more complex buildings but everything they do is done badly, may break, fail or just straight up be destroyed They also are crappy shooters and fighters

Grumpy - "As long as no one insults this pawn, they can be tolerable"

Insults have a high chance of triggering a insult spree
Nice interactions give more friendship points, but only for the grumpy pawn"

Self-Proclaimed Badass - "This pawn is a powerful fighter as long as they know they will win"

Increased combat capabilities, master shot and increased consciousness while drafted Colonist deaths, injuries (themself) and animal deaths significantly lower combat capabilities

Procrastination - "I'll get the description done tomorrow"

When doing work, might take a break and do something else. If the action is short, might just abandon it.

Hopeless - "This pawn suffers more grievous negatives while sad and it often doesn't go away fast"

If under 60% mood, manipulation and movement start decreasing
Negative thoughts last 1.6x times as long (Or whatever you want it to be)
Mood falls faster and rises way slower.

Tyrant - "This pawn excels as a leader, although in a more agressive, violent way"

If Ideology is not present:
-8 mood debuff when in the same room as a Tyrant Pawn
- Tyrant pawns will more often insult pawns
- Pawns insulted by Tyrants receive a -8 mood debuff, and their global workspeed increases by 35% + 5% movement bonus

If Ideology is present:
-8 mood debuff if a Tyrant Pawn is the leader
- Leader speeches can be held sooner by 30%, but instead of a mood buff, they grant a significant increase in global work speed and a mood debuff. The better the speech the higher the boost and higher the mood debuff
- A tyrant pawn will still insult more

You can change the traits if you want.
se05239  [developer] 2 Jan, 2022 @ 8:50am 
Originally posted by YepThatsMyName:
ideas
Wanted to say thanks for the initiative. Never thought of having an idea discussion for the mod.
Danimineiro  [developer] 2 Jan, 2022 @ 8:54am 
It might take months until I can really think about adding anything more
stuff is super busy rn >,...,<

I will definitely look at this though when I got the time to do so
YepThatsMyName 2 Jan, 2022 @ 10:31pm 
Eh it's good.
IRL stuff is more important than RW stuff
Hoddrock 22 Jan, 2023 @ 7:58pm 
I’ve got a great idea make a gene that needs the egg laying gene from alpha genes that makes them constantly lay 1 to 3 fertile human eggs at a time once a year
se05239  [developer] 22 Jan, 2023 @ 8:19pm 
Originally posted by EXPUNGED:
I’ve got a great idea make a gene that needs the egg laying gene from alpha genes that makes them constantly lay 1 to 3 fertile human eggs at a time once a year
I don't think we'll make any traits that outright requires specific genes in order to work.
Cato 7 May, 2024 @ 8:49pm 
Horror Obsessed - Pawn gets recreational joy from staring at captured anomaly creatures
Cultist - Pawn gets a mood boost from completed anomaly rituals

Haunted - Chance of a mental break when near anomaly creatures.
Bad Omen - Pawn gets large mood penalty during Eclipse, Blood Rain, Solar Flare and Darkness events.

Past Trauma - Chance for a pawn to go beserk when in combat
Noble Beasts - Pawn refuses to hurt Muffalo and Thrumbo

Imperial - Increased opinion of Empire pawns and Royalty ranks
Renegade - Decreased opinion of Empire pawns and Royalty ranks
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