Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Maritime: Seaside Sectors
Albro  [developer] 19 Sep, 2021 @ 10:02am
Bug Reports
Please post any bugs you encounter into this thread for further investigation!
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Showing 1-15 of 16 comments
Albro  [developer] 19 Sep, 2021 @ 10:03am 
New Bug - Arsenal is unable to attack.

- Status: Fixed
Last edited by Albro; 24 Sep, 2021 @ 5:11pm
Wenchih 10 Oct, 2021 @ 4:27am 
May not compatible with JNR's district expansion commerce and military. When JNR's mods and this are both enabled, arsenal district of this mod will be renamed as navy base, and cities cannot build industrial era ships. I think the problem is caused by the name conflict as JNR's mod has an arsenal building in encampment, so change the district name to Maritime Arsenal may be an expedient. Thanks!
Krauser686 11 Oct, 2021 @ 1:15pm 
Originally posted by Wenchih:
May not compatible with JNR's district expansion commerce and military. When JNR's mods and this are both enabled, arsenal district of this mod will be renamed as navy base, and cities cannot build industrial era ships. I think the problem is caused by the name conflict as JNR's mod has an arsenal building in encampment, so change the district name to Maritime Arsenal may be an expedient. Thanks!

I've also been playing whith this mod and the complete JNR - Urban Complexity and noticed the name change of the "Arsenal District" to "Naval Base".

The "Warehouse" building of the Arsenal district also changes its name to "Shipyard" due to the existence of a new "Warehouse" building for the Encampment introduced by JNR-UC. This makes the Shipyard building for the Harbor to never become available. It doesn't even appear on the list of available Harbor buildings in the Civilopedia anymore.

I've also noticed that the Arsenal District "slot" disappears from the list of possible districts to construct whenever you build an Encampment in a city, thus making it impossible to have both at the same time in a single city (maybe this is intended though).

I am still able to build industrial era ships though.
Last edited by Krauser686; 11 Oct, 2021 @ 1:25pm
Posting in bug report discussion since original post has been buried.

Originally posted by qjatn2480:
Oct 22 @ 3:09pm
The Japanese Meiji Restoration effect does not seem to be applied to the adjacent effect of the waterfront district. Please fix the patch.
nh567815 7 Dec, 2021 @ 5:24pm 
Originally posted by Wenchih:
May not compatible with JNR's district expansion commerce and military. When JNR's mods and this are both enabled, arsenal district of this mod will be renamed as navy base, and cities cannot build industrial era ships. I think the problem is caused by the name conflict as JNR's mod has an arsenal building in encampment, so change the district name to Maritime Arsenal may be an expedient. Thanks!
Are you using the project metropolis mod as well? If you are I believe that may be the issue because it make shipyards a prerequisite for building industrial era ships. Because UC causes the shipyard to be removed when used with this mod, that may be the cause of this issue. Since without base game shipyards, it is impossible to build the ships. I encountered the same issue and the solution might be to remove what makes shipyards the prerequisite in the project metropolis mod.

Edit: removing the lines that made the prerequisite worked for me. If project metropolis is what is causing your issue also, go into the folder for it and remove the lines concerning the specific ships in RemovesAndReplacements.xml
Last edited by nh567815; 7 Dec, 2021 @ 5:57pm
Nizou 2 Jul, 2022 @ 8:35am 
Got this little warning in Modding.log :
[3477630.147] Applying Component - WTR_UpdateArt (UpdateArt)
[3477630.148] ModArtLoader - Loading ArtDefs/Districts.artdef
[3477630.148] Warning: ModArtLoader - Could not load file. Unknown extension.
[3477630.148] ModArtLoader - Loading ArtDefs/Landmarks.artdef
[3477630.148] Warning: ModArtLoader - Could not load file. Unknown extension.
[3477630.148] ModArtLoader - Loading Water_Districts_EXP.dep
Last edited by Nizou; 5 Jul, 2022 @ 10:06am
Nizou 5 Jul, 2022 @ 10:08am 
I also got the same extension warning when I use your World and National Wonders mods but for the moment nothing seems to glitch in-game so I don't know if it is problematic
grantozias 23 Jul, 2022 @ 9:15am 
I just recently lost the ability to build an arsenal and an encampment in the same city. I haven't added or changed any mods, and I don't use the JNR modes referred to in some of these posts. Basically whichever you build first, the other disappears from the list of things you can build. Was working fine up until now.
Winn 22 Oct, 2022 @ 6:07am 
Cant build a venetian arsenal anymore.
Nizou 18 Apr, 2023 @ 2:45pm 
Originally posted by Nizou:
Got this little warning in Modding.log :
[3477630.147] Applying Component - WTR_UpdateArt (UpdateArt)
[3477630.148] ModArtLoader - Loading ArtDefs/Districts.artdef
[3477630.148] Warning: ModArtLoader - Could not load file. Unknown extension.
[3477630.148] ModArtLoader - Loading ArtDefs/Landmarks.artdef
[3477630.148] Warning: ModArtLoader - Could not load file. Unknown extension.
[3477630.148] ModArtLoader - Loading Water_Districts_EXP.dep

Anything I can do ? Is there any incompatibility with some graphics mods ?
Oniwabanshu 12 Aug, 2023 @ 2:31am 
I can't build military engineers in cities with an Arsenal. I saw in the google doc that you intended to be buildable at the Dry Dock, Do you know of any incompatibilities?

Edit: I fond it, it is the Grand eras mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2769967307

Edit2: Adding 'BUILDING_ARS_DRYDOCK', 'BUILDING_ARS_WAREHOUSE', 'BUILDING_ARS_NAVALACADEMY' inside the brackets at lines 369 and 375, of the files "6T_units** " in grand eras folder "UnitOptions" patches the issue.
Last edited by Oniwabanshu; 1 Sep, 2023 @ 11:19am
herman.iwan 23 Apr, 2024 @ 11:13am 
hi there, i am just playing a game with this mod, and it seems, that lighthouse lost the +1 food for coast tiles. i am not sure if it is bc of this mod, but first time i noticed and first time i am playing with this mod. perhaps someone can confirm?
Gray Pockets  [developer] 23 Apr, 2024 @ 11:45am 
@herman.iwan
Yes, that is intended. The effect is moved to the new Waterfront district's building.

Please review the design document in the description for the list of changes this mod makes.
herman.iwan 6 May, 2024 @ 10:42am 
Originally posted by Gray Pockets:
@herman.iwan
Yes, that is intended. The effect is moved to the new Waterfront district's building.

Please review the design document in the description for the list of changes this mod makes.

Thanks for the quick reply. Is it also intended, that there is no adjacent bonus from Ley-Lines for i.e. Waterfront?
X{e}N{o}N 15 May, 2024 @ 8:36am 
I play with JNR Disctrict packs (w/o 6T Grand era) and some other mods. Found a problem when playing as Mapuche. When constructing buildings in the Arsenal, they do not add +1 production to fishing boats and tiles. This really upset me a lot.
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